Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 5801642830247852736 60 drolmun the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Nov 5, 2025. Slain by Sigmund ... wielding a +5 scythe of protection (13 damage) ... on level 2 of the Dungeon. The game lasted 00:03:51 (1655 turns). drolmun the Conjurer (Deep Elf Conjurer) Turns: 1655, Time: 00:03:51 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 80% Magic: 6/10 EV: 26 Int: 24 God: Gold: 126 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . n - +3 orcbow rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... j - amulet of the acrobat Stlth ++ i - +4 ring of slaying HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: acrobat @: acrobatic A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons d - a +0 dagger of draining n - a +3 orcbow (weapon) Armour a - a +0 robe (worn) Jewellery i - a +4 ring of slaying (worn) j - an amulet of the acrobat (worn) m - a ring of magical power Wands l - a wand of flame (16) Scrolls c - a scroll of identify f - a scroll of blinking h - a scroll of vulnerability {unknown} Potions b - 2 potions of magic e - 2 potions of mutation {unknown} g - a potion of haste {unknown} k - 2 potions of curing {unknown} Skills: + Level 2.7 Dodging + Level 2.9 Stealth + Level 3.5 Spellcasting + Level 5.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 80% 5 Hellfire Mortar Fire/Erth/Frge 2% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. You open the door. There is an open door here. Found a sling. Found an escape hatch in the floor. Found 4 stones. Found 6 stones. k - 2 cyan potions (gained 1) There is an escape hatch in the ceiling here. Sigmund the Dreaded comes into view. He is wielding a +5 scythe of protection. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +5 scythe of protection and wearing a +0 robe (asleep, 100% to hit) The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +5 scythe of protection and wearing a +0 robe (lightly wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund points at you and mumbles some strange words. The puff of flame hits you! The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund gestures at you while chanting. You resist with some effort. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund hits you from afar with a +5 scythe of protection! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ####### .# # #.## #. ### ... # ##.## #.. #.###.# #...# #.. #..... ....# #.. ...## ##@.## ####.. ....# ##....# ##### #..... ..#.#.# #..@.# #...###.##.. .....)# #...## #........... #.##### #.### #...###.#### #.# ##.## ##.## #..... #'## ##...## ####.## ###### ...## #.....# #..†..# # ....## ##.....# #.##..## ## .....## ##......# #.##...## ##. ......####......####.##....####.. You could see Sigmund. Vanquished Creatures Robin (D:2) 3 endoplasms 3 giant cockroaches 10 hobgoblins 4 jackals 4 quokkas 2 ball pythons (D:1) 5 bats A frilled lizard (D:1) 10 goblins 3 kobolds 3 rats (D:1) 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | drolmun the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 107 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 400 | D:1 | Reached skill level 5 in Conjurations 957 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 1144 | D:2 | Noticed Robin 1163 | D:3 | Learned a level 2 spell: Searing Ray 1202 | D:2 | Killed Robin 1651 | D:2 | Noticed Sigmund 1655 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_loops_ring D:2: layout_loops_corners, uniq_robin, uniq_crazy_yiuf_cottage, uniq_sigmund D:3: layout_basic, grunt_gozag_breadcrumbs, serial_shops, shop, shapermc_ecumenical_altar_mp_ritualfount Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.7 Stealth | | 2.9 Spellcasting | | 3.5 Action || total ---------------------------++------- Melee: Dagger || 10 Fire: Orcbow || 1 Cast: Magic Dart || 80 Searing Ray || 5 Use: Scroll || 1 Armour: Robe || 20 Dodge: Dodged || 31