Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 4202398323578274743 114 drolmun the Conjurer (level 4, 21/21 HPs) Began as a Felid Conjurer on Nov 20, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:08 (1673 turns). drolmun the Conjurer (Felid Conjurer) Turns: 1673, Time: 00:03:09 Health: 21/21 AC: 1 Str: 3 XL: 4 Next: 67% Magic: 5/9 EV: 16 Int: 24 God: Gold: 108 SH: 0 Dex: 14 Spells: 6/9 levels left Lives: 0 Deaths: 2 rFire . . . (no amulet) rCold . . . (no ring) rNeg . . . (no ring) rPois . rElec . rCorr . SInv + Will ..... Stlth ++ HPRegen 0.23/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 108 gold pieces. Inventory: Scrolls c - a scroll of immolation {unknown} d - 2 scrolls of revelation {unknown} e - 2 scrolls of teleportation {unknown} f - a scroll of enchant armour {unknown} g - a scroll of identify {unknown} Potions a - a potion of magic b - a potion of moonshine {unknown} Skills: + Level 0.6 Fighting + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.2 Spellcasting + Level 4.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 6% 2d3 16% 2 Sigil of Binding Hex 3% N/A 32% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Diamond Sawblades Frge 1% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The magic dart hits the gnoll! You kill the gnoll! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Things that are here: a +0 whip; a gnoll corpse The gnoll shouts! A gnoll is nearby! A gnoll is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....#.....##.### #............÷>..# #..........#...#.# ###.[........#..j#.# +.......#....#...# # ###....##.####...# #..j.+..# #...# #....#### ###.# #@#### #.# #.# #.# #.# #.# #########)# #.# #.†.......# #####.# #.######### #.....# #.# #.##### #.# #.# #.# #.# You could see a gnoll. Vanquished Creatures Natasha (twice) (D:2) 2 gnolls (D:2) An adder (D:2) A dart slug (D:2) 3 endoplasms 5 hobgoblins (D:1) 4 jackals (D:2) 4 quokkas 3 ball pythons (D:1) 5 bats A frilled lizard (D:1) A giant cockroach (D:1) 4 goblins 2 kobolds (D:1) 4 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | drolmun the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 350 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 489 | D:1 | Reached skill level 4 in Conjurations 553 | D:1 | Learned a level 2 spell: Searing Ray 1073 | D:2 | Noticed Natasha 1078 | D:2 | Killed Natasha 1079 | D:2 | Reached XP level 3. HP: 16/16 MP: 1/7 1421 | D:2 | Reached XP level 4. HP: 21/21 MP: 1/9 1421 | D:2 | Gained a life (2 lives remaining) 1582 | D:2 | Noticed Natasha 1599 | D:2 | Killed Natasha 1601 | D:2 | HP: 1/21 [gnoll/+0 whip (5)] 1606 | D:2 | HP: 1/21 [bat (1)] 1607 | D:2 | Slain by a gnoll 1607 | D:2 | Lost a life (1 life remaining) 1633 | D:2 | Slain by a gnoll 1633 | D:2 | Lost a life (0 lives remaining) 1673 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_loops_ring D:2: layout_basic, minmay_liquid_box, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.1 Conjurations | 4 | 4.6 Dodging | 3 | 3.0 Spellcasting | 3 | 3.2 Fighting | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | 8 || 10 Bite | | 1 || 1 Cast: Magic Dart | 76 | 17 || 93 Searing Ray | | 1 || 1 Armour: Skin | 1 | 17 || 18 Dodge: Dodged | 6 | 43 || 49