Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 1322478121432037236 23 drolmun the Conjurer (level 2, 20/20 HPs) Began as a Demigod Conjurer on Dec 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:58 (1550 turns). drolmun the Conjurer (Demigod Conjurer) Turns: 1550, Time: 00:01:58 Health: 20/20 AC: 2 Str: 8 XL: 2 Next: 57% Magic: 7/7 EV: 11 Int: 20 God: Gold: 43 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . d - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Missiles e - a throwing net Armour a - a +0 robe (worn) Scrolls f - a scroll of fog Potions b - a potion of magic c - a potion of lignification {unknown} Skills: + Level 2.1 Dodging + Level 1.7 Stealth + Level 1.8 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. There is an open door here. There is an open door here. Key pressed, stopping explore. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. Key pressed, stopping explore. Things that are here: a quokka skeleton; a jackal skeleton Things that are here: a +0 club; a kobold skeleton; a jackal skeleton There is an open door here. Done exploring. Done exploring. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. As you read the scroll labelled FORREMM EXTECW, it dissolves into smoke. It was a scroll of fog. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #..# ##.#..#.## #.# #.###..# #.###....#### ##.## #.†....# ##.#..##PP..###...## #####.## ##...#.PPP......... # #.# ##.....♣.P#.##.##. # #.# #P.♣♣♣P.#..##.### # #.# ##.§.♣♣P.#..##.# # ####.##### ##PP♣..P.....##.### ##........# ##§@PP.P.####....... ##......#.# ##§§P♣P..## ##.#.#.# .#.##.....###.§§PPP...####.....## ............+........♣♣.♣♣♣♣..## ##.##.....###.......♣♣♣...♣.♣.# #.##.#.#.# ##......♣.P~....P♣# #.##.#.#.# ##.....♣.~~~.PP.♣ #.##.#.#.######...#♣P~~~P♣♣.♣ #.............##'##♣.P~P♣♣..# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 8 bats (D:1) 3 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | drolmun the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 761 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 864 | D:1 | Reached skill level 4 in Conjurations 1550 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_loops_corners, serial_forest, infiniplex_forest_lined_room_3, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_3_way, infiniplex_forest_pool, infiniplex_forest_straight_1 Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Conjurations | 4 | 4.2 Stealth | | 1.7 Spellcasting | | 1.8 Action || total ---------------------------++------- Melee: Short sword || 25 Cast: Magic Dart || 51 Use: Scroll || 1 Armour: Robe || 19 Dodge: Dodged || 20