Seeded DCSS version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 12079150814337189878 (custom seed) 70 drolmun the Conjurer (level 3, 26/26 HPs) Began as a Demigod Conjurer on Feb 18, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:48 (1567 turns). drolmun the Conjurer (Demigod Conjurer) Turns: 1567, Time: 00:02:49 Health: 26/26 AC: 2 Str: 8 XL: 3 Next: 77% Magic: 8/8 EV: 11 Int: 24 God: Gold: 118 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) d - +0 double sword (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons b - a +0 short sword d - a +0 double sword of draining (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of poison resistance Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of fog {unknown} h - a scroll of identify {unknown} j - a scroll of teleportation {unknown} A - a scroll of acquirement Potions g - 3 potions of magic d - 2 potions of might {unknown} f - a potion of ambrosia {unknown} Skills: + Level 2.0 Dodging + Level 3.1 Stealth + Level 1.9 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 48% 2d9 4% 1 Summon Small Mammal Summ 8% N/A 12% 1 Launch Clockwork Bee Frge 2% N/A 36% 3 Swiftness Air 2% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Fireball Conj/Fire 6% 3d5 80% 5 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You slash the jackal! You kill the jackal! You stop channelling your searing ray. The adder misses you. The adder bites you. The jackal closely misses you. You slash the jackal! You kill the jackal! The adder bites you but does no damage. The adder barely misses you. Your Dodging skill increases to level 2! The adder bites you. You hit the adder. The adder is almost dead. The hobgoblin shouts! The adder barely misses you. x2 You slash the adder! You kill the adder! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! HP restored. You open the door. There is an open door here. You open the door. Found a stone staircase leading down. There is an open door here. Found a ring mail. A - a scroll of acquirement You pick up a parchment of Summon Small Mammal and begin reading... You add the spell Summon Small Mammal to your library. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# .# .# ##### .# #...# .# #...# .# #...####.#####. #. #...##.@....... ..##### #...##.#.#.###. ...... #...##.#.# ##.# #.... ##...##.#.#.. ... +.... #.......#.#.# #.# #.... #.......#.#[# #.#+###.... #.......#.#.# #....##.... #.........#.###....###### #...............>..'....' There were no monsters in sight! Vanquished Creatures 3 adders (D:2) 2 endoplasms 6 hobgoblins 9 jackals 2 quokkas (D:1) A ball python (D:1) 4 bats 4 frilled lizards 4 goblins 6 kobolds 5 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | drolmun the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 372 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 405 | D:1 | Reached skill level 4 in Conjurations 1028 | D:1 | Identified a scroll of acquirement 1028 | D:1 | Acquired a +0 double sword of draining 1051 | D:2 | Learned a level 2 spell: Searing Ray 1078 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/8 1567 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_loops_ring, dreamdust_ecumenical_altar_grove D:2: layout_basic, kennysheep_generic_room_15, lexackson_kobold_supper Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 3 | 3.1 Conjurations | 4 | 4.3 Dodging | 2 | 2.0 Spellcasting | | 1.9 Action || total ---------------------------++------- Attack: Normal || 21 Melee: Short sword || 14 Double sword || 7 Cast: Magic Dart || 78 Searing Ray || 2 Read: Acquirement || 1 Armour: Robe || 16 Dodge: Dodged || 25