Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16033297573774580374 36 drolmun the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Aug 23, 2026. Slain by a gnoll ... wielding a +0 whip (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:35 (886 turns). drolmun the Conjurer (Deep Elf Conjurer) Turns: 886, Time: 00:02:36 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 19% Magic: 1/9 EV: 11 Int: 24 God: Gold: 27 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Missiles d - 4 curare-tipped darts (quivered) Armour a - a +0 robe (worn) c - a +0 cloak (worn) Scrolls c - 3 scrolls of identify {unknown} Potions g - a potion of magic Skills: + Level 2.5 Dodging + Level 3.3 Stealth + Level 3.3 Spellcasting + Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 64% 2d10 3% 1 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (74% to hit) You focus your ray upon the jackal. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The jackal barely misses you. The searing ray hits the jackal. The jackal is severely wounded. The jackal misses you. The jackal barely misses you. The searing ray hits the jackal! You kill the jackal! The searing ray hits the gnoll. The gnoll is lightly wounded. The jackal bites you. The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. The jackal bites you. The jackal bites you but does no damage. The jackal bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip and wearing a +0 ring mail (moderately wounded, 85% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. (Press . to maintain the ray.) The jackal bites you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is severely wounded. The jackal bites you but does no damage. The gnoll hits you with a +0 whip. You die... .............................## ................#######..###..# ............÷...#######..####.# .)..........######...####.....# ............######†.†#######..# .#..........##...'...'...#)..## .#..........##...'...'.⌠.#)⌠.# .#..........##...'...†...#)..# .#..........##..@#...#...###.# .#..........##.hj#.†.#...#)..# ............##...#####I.I#)⌠.# .........#####...#. #...#)..## ##############...#.h##...###..### ..#.........##.....hh#...'....... ..#.........##.⌠....j#.>.'...#### ..#.........##.....h.#...'...# ..'.........######..########.# You could see a gnoll and a jackal. Vanquished Creatures 3 dart slugs (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 8 bats (D:1) 3 endoplasms (D:1) A frilled lizard (D:1) 3 goblins (D:1) 4 kobolds (D:1) 6 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | drolmun the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 112 | D:1 | Reached XP level 2. HP: 11/15 MP: 2/8 508 | D:1 | Reached skill level 5 in Conjurations 598 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 830 | D:1 | Learned a level 2 spell: Searing Ray 886 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_basic, darby_intimidation_tactics Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Conjurations | 5 | 5.1 Dodging | | 2.5 Spellcasting | | 3.3 Action || total ---------------------------++------- Attack: Normal || 10 Melee: Short sword || 10 Cast: Magic Dart || 57 Searing Ray || 2 Armour: Robe || 9 Dodge: Dodged || 12