drugrobin Level 1 of the Dungeon (1, -14, D:1) a ball python corpse (skeletalised by now) (7, 5, D:1) a +0 whip a stone a +0 leather armour (7, 6, D:1) a rat skeleton (7, 14, D:1) a hobgoblin corpse (skeletalised by now) (8, 1, D:1) a +0 ring mail (12, 21, D:1) a +0 rapier (19, -17, D:1) a +0 sling (19, 4, D:1) a kobold skeleton (26, 10, D:1) a +0 club a +0 club a goblin skeleton (26, 12, D:1) a +0 dagger a goblin skeleton a jackal skeleton a jackal skeleton a jackal skeleton (31, 12, D:1) a +0 dagger a +0 dagger (32, -4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (36, 15, D:1) a +0 short sword a kobold skeleton (54, -8, D:1) a +0 spear (56, -2, D:1) an inkwell talisman Level 2 of the Dungeon (16, -6, D:2) a +0 short sword a +0 short sword 5 stones a kobold corpse (skeletalised by now) (17, -6, D:2) a +0 club 4 poisoned darts a goblin corpse (skeletalised by now) (25, 9, D:2) a +0 short sword a kobold corpse (skeletalised by now) (33, 3, D:2) an adder corpse (skeletalised by now) (36, 23, D:2) an adder corpse (37, 26, D:2) a parchment of Fulminant Prism (38, 24, D:2) a +0 helmet (39, 27, D:2) a +0 plate armour (40, -3, D:2) a +0 dagger (42, 22, D:2) a +0 whip a rat corpse (42, 29, D:2) 5 large rocks (42, 30, D:2) a scroll of identify (45, 16, D:2) a potion of enlightenment (47, 20, D:2) a scroll of identify (48, -10, D:2) a +0 ring mail (48, 19, D:2) 10 gold pieces (49, -3, D:2) a bat corpse (53, 5, D:2) a +0 spear (63, -2, D:2) a +0 whip