Dungeon Crawl Stone Soup version 0.34-a0-2025-gd2f7b3f20f (webtiles) character file. Game seed: 2219229630358473262 0 drugrobin the Conjurer (level 1, 16/16 HPs) Began as a Human Reaver on Jan 17, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (174 turns). drugrobin the Conjurer (Human Reaver) Turns: 174, Time: 00:00:08 Health: 16/16 AC: 3 Str: 12 XL: 1 Next: 10% Magic: 3/3 EV: 10 Int: 13 God: Gold: 28 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . (100%) a - +0 hand axe rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls c - 2 scrolls of revelation {unknown} Potions d - a potion of moonshine {unknown} Skills: + Level 2.0 Fighting + Level 3.0 Axes + Level 2.0 Dodging + Level 2.0 Spellcasting + Level 3.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 20% 2d7 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 10% 3d8 26% 2 Hailstorm Conj/Ice 5% 3d5 45% 3 Rending Blade Conj/Frge 5% 2d6 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History d - a blue potion Found a spear. You now have 12 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. There is an open door here. You see here a +0 spear. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. You encounter a rat. The rat squeaks loudly. You hear a bark! Found 16 gold pieces. A rat is nearby! A rat is nearby! There is an open door here. You closely miss the rat. The rat barely misses you. You closely miss the rat. The rat bites you. You hit the rat but do no damage. The rat closely misses you. You hit the rat. You kill the rat! There is an open door here. You see here a rat corpse. HP restored. Found a ring mail. You now have 28 gold pieces (gained 16). You encounter a hobgoblin. The hobgoblin shouts! You hear an angry hiss. You encounter a jackal. The jackal leaves your sight. A hobgoblin is nearby! You encounter a kobold. It is wielding a +0 dagger. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) . ... #####..... #.@...g.K. ###.#.#..... ## #...#... .## .# #####...##### .## ###.......# ..#####.....##### ..#...'†......... ..#.###.....####. ....# #......# You could see a hobgoblin and a kobold (wandering). Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | drugrobin the Human Reaver began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 174 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_3, serial_shops, shop Action || total ---------------------------++------- Attack: Normal || 4 Melee: Hand axe || 4 Armour: Leather armour || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 178 | 178 | 0 | 0 | 163 | 1 | 178.0 | Dungeon | 178 | 178 | 0 | 0 | 163 | 1 | 178.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 178 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+