Dungeon Crawl Stone Soup version 0.35-a0-47-g35ae254118 (webtiles) character file. Game seed: 13297855562866896043 190308 drugrobin the Warrior (level 18, 0/158 HPs) Began as a Human Reaver on Feb 7, 2026. Was the Champion of Wu Jian. Killed from afar by a shock serpent (19 damage) ... with a bolt of electricity ... on level 3 of the Snake Pit. The game lasted 02:26:17 (35755 turns). drugrobin the Warrior (Human Reaver) Turns: 35755, Time: 02:26:18 Health: 0/158 AC: 10 Str: 16 XL: 18 Next: 16% Magic: 25/25 EV: 26 Int: 19 God: Wu Jian [******] Gold: 1633 SH: 6 Dex: 18 Spells: 3/27 levels left rFire + . . (50%) a - +6 flail "Cududi" {freeze, Dex+5 Stlth-} rCold + + + (20%) W - +1 buckler {rC+} rNeg . . . (100%) g - +2 troll leather armour rPois + (33%) x - +0 helmet {Snipe} rElec . (100%) U - scarf {rC+ rF+} rCorr . (100%) D - +1 pair of gloves of Bomi {Parrying, Rampage Fly} SInv . G - +0 pair of boots Will +.... p - amulet of regeneration Stlth ++ v - +5 ring of evasion HPRegen 2.06/turn T - ring of Pride {rPois rC+ Int+2} MPRegen 0.19/turn %: rampage @: exhausted, flying A: explore regen }: 1/15 runes: decaying a: Renounce Religion (0%), Wall Jump (0%), Serpent's Lash (0%), Heavenly Storm (0%) You were on level 3 of the Snake Pit. You worshipped Wu Jian. Wu Jian was exalted by your worship. You visited 6 branches of the dungeon, and saw 30 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Gauntlet and Ice Cave. You collected 4241 gold pieces. You spent 2608 gold pieces at shops. Inventory: Hand Weapons a - the +6 flail "Cududi" (weapon) {freeze, Dex+5 Stlth-} (You found it in a Gauntlet) Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. b - a +1 antimagic demon whip c - the +6 dagger "Jecrudgh" {spect, *Rage Int+4} (You took it off a goblin on level 3 of the Dungeon) *Rage: It berserks you when you make melee attacks (+20% chance). Int+4: It affects your intelligence (+4). It cannot be enchanted further. d - the +4 hammer "Obuumoal" {concuss, rCorr Str+3 Int+3} (You found it on level 3 of the Dungeon) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. w - a +1 whip of venom z - a +1 war axe of draining C - a +2 antimagic war axe H - the +5 battleaxe "Coowny" {holy, rElec Will+ Int-4} (You found it in the Necropolis) rElec: It insulates you from electricity. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). It cannot be enchanted further. Y - the +8 hand axe of Muvitac {freeze, rF++} (You took it off a naga ritualist on level 1 of the Snake Pit) rF++: It greatly protects you from fire. It cannot be enchanted further. Missiles j - 4 javelins n - 28 poisoned darts o - 57 boomerangs (quivered) s - 2 silver javelins Armour g - a +2 troll leather armour (worn) i - a +1 crystal plate armour of cold resistance k - a +0 buckler of reflection l - a +1 kite shield of reflection m - a +0 cloak r - a +3 leather armour of fire resistance x - a +0 helmet of sniping (worn) y - a +2 robe of willpower A - the +1 robe of the Sparrow {rElec rN+ Int+3} (You took it off a centaur warrior on level 13 of the Dungeon) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. B - the +1 chain mail "Niffaile" {rC+ Str+3 Stlth+} (You bought it in a shop on level 2 of the Orcish Mines) rC+: It protects you from cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. D - the +1 pair of gloves of Bomi (worn) {Parrying, Rampage Fly} (You found it in a Gauntlet) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Fly: It grants you flight. It cannot be enchanted further. G - a +0 pair of boots (worn) U - a scarf of resistance (worn) V - a +2 robe of resistance W - a +1 buckler of cold resistance (worn) Magical Staves P - a staff of cold S - the cold staff of Exchange {rC++ Str+3 Ice} (You found it in a treasure trove) [staff of cold] rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. Jewellery e - a ring of protection from fire f - a +6 ring of strength h - the ring "Zaczac" {rPois rC+ rN+++ MP+10 Int-4} (You found it on level 2 of the Dungeon) [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. MP+10: It affects your magic capacity (+10). Int-4: It affects your intelligence (-4). p - an amulet of regeneration (worn) q - a ring of protection from cold t - a ring of see invisible u - a ring of flight v - a +5 ring of evasion (worn) I - a +6 ring of intelligence K - an amulet of reflection O - the ring "Zufedefu" {rC+ Int+6 Dex-3 Stlth+} (You found it in a treasure trove) [ring of intelligence] rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. Q - an amulet of magic regeneration R - a ring of wizardry T - the ring of Pride (worn) {rPois rC+ Int+2} (You found it in a treasure trove) [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). X - the amulet of Lulas {rN+ RegenMP+ rCorr Int+5} (You took it off a naga ritualist on level 1 of the Snake Pit) [amulet of magic regeneration] rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Wands c - a wand of roots (37) a - a wand of flame (76) b - a wand of quicksilver (14) e - a wand of charming (41) f - a wand of mindburst (17) p - a wand of polymorph (8) Scrolls x - 6 scrolls of amnesia f - 3 scrolls of fear p - 3 scrolls of poison i - 3 scrolls of identify S - 5 scrolls of silence W - 3 scrolls of brand weapon T - a scroll of torment g - 7 scrolls of fog t - 14 scrolls of teleportation N - 4 scrolls of noise r - 2 scrolls of revelation s - 2 scrolls of summoning h - 5 scrolls of immolation {unknown} a - a scroll of enchant armour q - 7 scrolls of enchant weapon {unknown} v - 4 scrolls of vulnerability {unknown} Potions e - 4 potions of enlightenment M - 3 potions of mutation l - 3 potions of magic {unknown} c - 11 potions of curing m - 7 potions of might A - 5 potions of attraction L - 3 potions of lignification t - 2 potions of cancellation {unknown} x - 3 potions of resistance {unknown} j - 3 potions of brilliance {unknown} y - 6 potions of moonshine h - 7 potions of haste a - a potion of ambrosia f - 2 potions of berserk rage {unknown} Miscellaneous g - a +0 tin of tremorstones (inert) j - a +0 box of beasts h - a +0 phial of floods i - a +1 lightning rod (2/4) Skills: + Level 18.3 Fighting - Level 14.0 Maces & Flails + Level 7.3 Armour + Level 17.0 Dodging - Level 4.0 Stealth - Level 4.0 Shields + Level 5.0 Spellcasting - Level 4.0 Conjurations - Level 12.0 Forgecraft - Level 4.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 48% 2d9 9% 1 b - Momentum Strike Conj/Tloc 24% 3d8 12% 2 c - Kinetic Grapnel Frge 100% 1d8 1% 1 d - Rending Blade Conj/Frge 35% 2d(8+3*) 7% 4 e - Foxfire Conj/Fire 48% 2x1d6 9% 1 f - Searing Ray Conj 40% 2d5 5% 2 g - Mephitic Cloud Conj/Alch/Air 9% N/A 32% 3 h - Awaken Armour Erth/Frge 54% N/A 16% 4 i - Iskenderun's Battles Conj/Frge 35% 2d10 7% 4 j - Blink Tloc 8% N/A 28% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 100% 2d7 1% 2 Shock Conj/Air 48% 1d6 9% 1 Mercury Arrow Conj/Alch 24% 2d7 12% 2 Apportation Tloc 8% N/A 19% 1 Freeze Ice 16% 1d4 19% 1 Sandblast Erth 8% 2d5 19% 1 Soul Splinter Necr 16% N/A 19% 1 Summon Small Mammal Summ 16% N/A 19% 1 Hailstorm Conj/Ice 12% 3d6 24% 3 Ensorcelled Hibernation Hex/Ice 8% N/A 28% 2 Sublimation of Blood Necr 4% N/A 28% 2 Call Canine Familiar Summ 4% N/A 50% 3 Frozen Ramparts Ice 8% 1d2 50% 3 Inner Flame Hex/Fire 4% N/A 50% 3 Sigil of Binding Hex 4% N/A 50% 3 Swiftness Air 4% N/A 50% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 50% 3 Fortress Blast Frge 66% 6d6 21% 6 Alistair's Walking Alem Alch/Frge 27% N/A 41% 5 Hoarfrost Cannonade Ice/Frge 13% 3d6/3d13 41% 5 Fulminant Prism Conj/Alch 6% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 63% 4 Diamond Sawblades Frge 25% 4d7 75% 7 Dispel Undead Necr 4% 3d7 88% 4 Martyr's Knell Necr/Summ 4% N/A 88% 4 Olgreb's Toxic Radiance Alch 4% N/A 88% 4 Passage of Golubria Tloc 4% N/A 88% 4 Sticky Flame Fire/Alch 4% 2d4 88% 4 Vhi's Electric Charge Tloc/Air 8% N/A 88% 4 Forge Monarch Bomb Fire/Frge 13% 4d8 94% 6 Freezing Cloud Conj/Ice/Air 4% 6-21 96% 5 Metabolic Englaciation Hex/Ice 2% N/A 99% 5 Summon Mana Viper Hex/Summ 4% N/A 99% 5 Yara's Violent Unravell Hex/Alch 2% 3d3 99% 5 Spellspark Servitor Conj/Frge 17% N/A 99% 7 Bombard Conj/Erth 6% 9d2 100% 6 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Summon Cactus Giant Summ 2% N/A 100% 6 Haunt Necr/Summ 2% N/A 100% 7 Magnavolt Erth/Air 2% 4d9 100% 7 Malign Gateway Summ/Tloc 2% N/A 100% 7 Ozocubu's Refrigeration Ice 2% 4d7 100% 7 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Discord Hex 2% N/A 100% 8 Polar Vortex Ice 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:10 Swamp (4/4) Lair:3 Snake (3/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 IceCv (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:2 : D:4 * D:14 = Orc:1 =: Orc:2 *!=[ Portals: Pandemonium: Orc:2 Annotations: D:1 1 transporter D:13 Snorg Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History * * * LOW HITPOINT WARNING * * * You spin and attack the shock serpent repeatedly, with incredible momentum. You bludgeon the shock serpent!! You freeze the shock serpent. You blow up the shock serpent! Your supernatural speed expires. Things that are here: a +0 trident; a salamander skeleton The naga mage spits poison at you. The splash of poison hits you. You resist. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The naga mage closely misses you. There is a stone staircase leading up here. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The shock serpent discharges a tendril of electricity. The bolt of electricity hits you!! * * * LOW HITPOINT WARNING * * * The shock serpent discharges a tendril of electricity. The bolt of electricity hits you!! You die... ##..... .####. .....# .##.