drugrobin Level 1 of the Dungeon (0, 0, D:1) a +0 whip (6, 3, D:1) a +0 club (6, 6, D:1) a +0 club (12, -28, D:1) a +0 dagger a stone (12, -27, D:1) a +0 chain mail a ball python skeleton (12, -26, D:1) a ball python skeleton (17, -3, D:1) a jackal skeleton (25, -19, D:1) a +0 club (33, 10, D:1) a rat corpse (skeletalised by now) (34, 10, D:1) a +0 whip 3 stones a kobold corpse (skeletalised by now) a ball python corpse (skeletalised by now) (36, 11, D:1) a quokka corpse (skeletalised by now) (37, 12, D:1) a +0 short sword (42, -7, D:1) a quokka skeleton (42, 18, D:1) a -1 dagger (44, -25, D:1) a staff of fire (44, -20, D:1) a +0 dagger (48, -3, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 18, D:2) a bat corpse (skeletalised by now) (15, 20, D:2) an adder corpse (skeletalised by now) (22, -1, D:2) a +0 dagger a goblin skeleton (25, 7, D:2) a +0 short sword a kobold skeleton (33, 35, D:2) a +0 club a goblin corpse (skeletalised by now) (41, 3, D:2) a rat skeleton (41, 4, D:2) a +0 short sword a kobold skeleton (48, 9, D:2) a quokka skeleton (49, 9, D:2) a +0 robe Level 3 of the Dungeon (2, -1, D:3) a bat corpse (3, -8, D:3) an adder corpse Level 6 of the Dungeon [Shop] Barch's General Store a +2 robe of positive energy (163 gold) a +0 mace (33 gold) a parchment of Hailstorm (96 gold) a +0 leather armour (22 gold) a box of beasts (440 gold) a manual of Shields (880 gold) a parchment of Frozen Ramparts (96 gold) a condenser vane (440 gold) (0, 0, D:6) a potion of curing (35, 4, D:6) a +0 sling (44, -2, D:6) a +0 short sword