Dungeon Crawl Stone Soup version 0.35-a0-896-g18867f046b (webtiles) character file. Game seed: 7980507967947008229 37 drugrobin the Chopper (level 3, -4/27 HPs) Began as a Human Reaver on Aug 30, 2026. Slain by Terence ... wielding a +0 falchion (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:12 (816 turns). drugrobin the Chopper (Human Reaver) Turns: 816, Time: 00:01:12 Health: -4/27 AC: 3 Str: 14 XL: 3 Next: 41% Magic: 2/6 EV: 11 Int: 13 God: Gold: 57 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . (100%) a - +0 hand axe rCold + + . (33%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + d - ring "Imetud" {rPois rC++ Dex+2 Slay+6} HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: immotile A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Missiles c - 7 poisoned darts Armour b - a +0 leather armour (worn) Jewellery d - the ring "Imetud" (worn) {rPois rC++ Dex+2 Slay+6} (You found it on level 2 of the Dungeon) [ring of protection from cold] rPois: It protects you from poison. rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Scrolls c - 2 scrolls of identify {unknown} e - a scroll of teleportation {unknown} Potions d - a potion of moonshine {unknown} f - a potion of heal wounds {unknown} Skills: - Level 2.0 Fighting + Level 4.4 Axes - Level 2.0 Dodging - Level 2.0 Spellcasting - Level 3.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 20% 2d7 17% 1 b - Momentum Strike Conj/Tloc 10% 3d8 26% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 5% 3d5 45% 3 Rending Blade Conj/Frge 5% 2d6 86% 4 Cigotuvi's Putrefaction Necr/Air 1% N/A 97% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Unknown command. You closely miss Terence. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Okay, then. Unknown command. Unknown command. You hit Terence. Terence is moderately wounded. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. Casting: Momentum Strike (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (quite dangerous; 26% risk of failure) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (moderately wounded, 85% to hit) The concentrated momentum misses Terence. Terence closely misses you. Casting: Momentum Strike (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (quite dangerous; 26% risk of failure) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (moderately wounded, 85% to hit) The concentrated momentum hits Terence. Terence is heavily wounded. You are unable to move. Terence hits you with a +0 falchion! You die... Terence says, "Finally, peace and quiet." ..?.# .. #...# ....# .. #...# ...# .##.#####...# .... ........#...# #.. ........#...# #.# ........#...#####.### .......†#...#.......# .......@@...#.....#.# ########†......#..#.#### #.###.....##.#... #.........##.#.## #.....#...#..#.# ##.#..#...#.##.# #.#......#.##.# #.#.>..#.#.##.# .######.#....# You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins (D:2) 4 quokkas (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards A goblin (D:1) 4 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | drugrobin the Human Reaver began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 364 | D:1 | Reached XP level 2. HP: 20/22 MP: 5/5 455 | D:1 | Learned a level 2 spell: Momentum Strike 774 | D:1 | You fall into a shaft and drop 1 floor! 775 | D:2 | Encountered Terence 805 | D:2 | Identified the ring "Imetud" {rPois rC++ Dex+2 Slay+6} 811 | D:2 | Reached skill level 4 in Axes 811 | D:2 | Reached XP level 3. HP: 10/27 MP: 6/6 816 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_corners, nrook_uturn D:2: layout_basic, uniq_terence, uniq_jessica, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Axes | 4 | 4.4 Fighting | | 2.0 Dodging | | 2.0 Spellcasting | | 2.0 Conjurations | | 3.0 Action || total ---------------------------++------- Attack: Normal || 49 Melee: Hand axe || 60 Cast: Momentum Strike || 2 Armour: Leather armour || 45 Dodge: Dodged || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 821 | 821 | 0 | 0 | 645 | 2 | 410.5 | Dungeon | 821 | 821 | 0 | 0 | 645 | 2 | 410.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 779 daAuts D:2: 42 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+