Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5655949415608260255 58 dubbonib the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Aug 14, 2026. Slain by an orc ... wielding a +0 dagger (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:32 (940 turns). dubbonib the Conjurer (Deep Elf Conjurer) Turns: 940, Time: 00:02:33 Health: 0/19 AC: 0 Str: 4 XL: 3 Next: 75% Magic: 9/15 EV: 18 Int: 24 God: Gold: 61 SH: 0 Dex: 13 Spells: 10/11 levels left rFire x . . (150%) b - melded +0 dagger rCold . . . (100%) (offhand unavailable) rNeg + . . (50%) a - melded +1 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - ring "Anwuluwn" {rN+ Slay+3} HPRegen 0.23/turn (no ring) MPRegen 0.28/turn e - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons b - a +0 dagger (melded) Missiles c - 3 poisoned darts Armour a - a +1 robe (melded) Jewellery d - the ring "Anwuluwn" (worn) {rN+ Slay+3} (You found it on level 2 of the Dungeon) [ring of positive energy] rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Talismans e - an inkwell talisman (worn) Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of lignification {unknown} j - a potion of enlightenment {unknown} k - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.2(5.7) Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 66% 2d6 1% 2 Scorch Fire 14% 2d5 12% 2 Passwall Erth 7% N/A 22% 3 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History The adder bites you. * * * LOW HITPOINT WARNING * * * The adder misses you. The adder attacks as it pursues you! The adder misses you. The adder attacks as it pursues you! The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder completely misses you. The adder misses you. The adder attacks as it pursues you! The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading down here. The adder attacks as it pursues you! The adder barely misses you. The adder attacks as it pursues you! The adder misses you. As you read the scroll labelled YNWOCWEFEE, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder barely misses you. You aren't carrying any items that you can evoke. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder! You kill the adder! The orc attacks as it pursues you! The orc hits you with a +0 dagger. You die... #.......##### #......## #......# ##...>.# ####o## #o# #.# #o# #;# #.# #.# #.################ #................. ################## You could see 3 orcs. Vanquished Creatures An orc priest (D:2) An adder (D:2) A dart slug (D:2) 2 endoplasms (D:1) A hobgoblin (D:1) 4 ball pythons (D:1) A bat (D:1) 4 frilled lizards 2 goblins 2 kobolds (D:1) 5 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dubbonib the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 381 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 868 | D:2 | Identified the ring "Anwuluwn" {rN+ Slay+3} 907 | D:2 | Reached skill level 5 in Conjurations 907 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/14 940 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_loops_ring D:2: layout_basic, minmay_circle_x, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 10 Melee: Dagger || 10 Cast: Magic Dart || 42 Read: Enchant armour || 1 Stab: Sleeping || 4 Armour: Robe || 6 None || 8 Dodge: Dodged || 24 Form: Scroll || 1