Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5655949415608260255 (custom seed) 100 dubbonib the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Aug 14, 2026. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:10 (1402 turns). dubbonib the Conjurer (Deep Elf Conjurer) Turns: 1402, Time: 00:03:11 Health: -1/24 AC: 3 Str: 4 XL: 4 Next: 46% Magic: 10/13 EV: 11 Int: 25 God: Gold: 132 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) e - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring "Anwuluwn" {rN+ Slay+3} HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 132 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles c - 3 poisoned darts Armour a - a +0 robe (worn) e - a +0 helmet (worn) Jewellery d - the ring "Anwuluwn" (worn) {rN+ Slay+3} (You found it on level 2 of the Dungeon) [ring of positive energy] rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Scrolls c - a scroll of enchant armour {unknown} d - a scroll of revelation {unknown} Potions g - a potion of magic c - 2 potions of curing e - a potion of enlightenment L - 2 potions of lignification k - a potion of moonshine b - a potion of brilliance f - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting + Level 5.5 Conjurations + Level 0.0 Alchemy You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 12% N/A 9% 1 Scorch Fire 12% 2d5 12% 2 Passwall Erth 6% N/A 24% 3 Vampiric Draining Necr 6% 2d6 24% 3 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door here. You see here a +0 club. L - 2 potions of lignification (gained 1) You see here a +0 dagger. There is a stone staircase leading down here. There is an open door here. There is an open door here. You pick up a parchment of Vampiric Draining and begin reading... You add the spell Vampiric Draining to your library. f - a puce potion You encounter a ball python. The magic dart hits the ball python! You kill the ball python! There is an open door here. Found an escape hatch in the floor. You encounter a hobgoblin. The magic dart hits the hobgoblin. You kill the hobgoblin! There is an open door here. You see here a ball python skeleton. Found a hammer. Found a runed translucent door. You encounter Crazy Yiuf the Enlightened. He is wielding a +4 quarterstaff of chaos and wearing a +0 cloak of willpower. As you open the door, it creaks loudly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak of willpower (83% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf! Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos! Ouch! That really hurt! Crazy Yiuf freezes you. * * * LOW HITPOINT WARNING * * * The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf grits, "Unholy action agre!" Crazy Yiuf hits you with a +4 quarterstaff of chaos! You die... #.......## #....## #... #........# ##..## #... ########.# ♣....♣ #... #.### ♣...♣♣ #... #...# ♣♣.♣♣ #... ###.# ♣.♣♣ #... #.# ♣♣.♣ #.%. #######.# ♣.♣♣ #... #.......# ♣♣@♣ ####### #### #.......# #j# #.....# ## #>......# ... #..†..# #. #.......# #...# #.....#####. #.......# #..)# #.....#.†... #.......# ##### #.......#### #.......# #......## #.......#### #......# #..........# ##...>.# You could see Crazy Yiuf. Vanquished Creatures An orc priest (D:2) 3 adders (D:2) A dart slug (D:2) 4 orcs (D:2) 2 endoplasms (D:1) 5 hobgoblins 10 ball pythons 6 bats 4 frilled lizards 5 goblins 2 kobolds (D:1) 6 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dubbonib the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 287 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 783 | D:2 | Identified the ring "Anwuluwn" {rN+ Slay+3} 889 | D:2 | Reached skill level 5 in Conjurations 889 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 954 | D:2 | Learned a level 2 spell: Searing Ray 993 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/12 1075 | D:2 | Identified the +1 leather armour of Impressiveness {Str+2} 1189 | D:2 | Reached skill level 5 in Spellcasting 1397 | D:2 | Encountered Crazy Yiuf 1402 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_loops_ring D:2: layout_basic, minmay_circle_x, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | || 4 Melee: Dagger | 4 | || 4 Cast: Magic Dart | 47 | 30 || 77 Searing Ray | | 1 || 1 Read: Identify | | 5 || 5 Armour: Robe | 1 | 4 || 5 Dodge: Dodged | 1 | 1 || 2