Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15236126604240113996 (custom seed) 75 dubbonib the Conjurer (level 4, -10/24 HPs) Began as a Deep Elf Conjurer on Aug 18, 2026. Mangled by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:51 (1329 turns). dubbonib the Conjurer (Deep Elf Conjurer) Turns: 1329, Time: 00:02:52 Health: -10/24 AC: 2 Str: 4 XL: 4 Next: 11% Magic: 7/12 EV: 11 Int: 25 God: Gold: 25 SH: 0 Dex: 13 Spells: 8/11 levels left rFire + . . (50%) b - +8 trident of the Octopus King {venom, rElec rPois} rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec + (33%) d - scarf {rC+ rF+} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... c - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.66/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. You spent 80 gold pieces at shops. Inventory: Hand Weapons b - the +8 trident of the Octopus King (weapon) {venom, rElec rPois} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. Armour a - a +0 robe (worn) d - a scarf of resistance (worn) Jewellery c - an amulet of magic regeneration (worn) Scrolls c - a scroll of enchant armour {unknown} d - a scroll of noise {unknown} e - a scroll of teleportation {unknown} h - a scroll of torment {unknown} Potions g - a potion of magic w - a potion of heal wounds Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting + Level 5.0 Conjurations + Level 2.1 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 72% 1d7 3% 1 Static Discharge Conj/Air 36% 3-5/arc 4% 2 Sandblast Erth 10% 2d5 9% 1 Fulminant Prism Conj/Alch 11% 3d8 21% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Anguish Hex/Necr 2% N/A 65% 4 Enfeeble Hex 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! D:2 ! Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter a rat. Found 15 gold pieces. Found Gicsat's Distillery. The magic dart hits the rat. You kill the rat! You encounter a frilled lizard. The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund shouts! Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (66% to hit) You focus your ray upon the frilled lizard. The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) You finish channelling your searing ray. Something hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. (Press . to maintain the ray.) The searing ray hits something. Something hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits something! A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits something. You finish channelling your searing ray. Something hits you! You die... ######## #########......# ..|..†.........######## ...............>@.{†..#### ###########.#########....###### #.# ####......# #.# #..####.## #.# #........# ###### #<# #.$#...#.# #....# #.# ##l†#.#..# ..##.### #.# #...∩..$# .###...## #..#.#.? There were no monsters in sight! Vanquished Creatures 4 adders (D:2) 2 dart slugs (D:1) 2 ribbon worms (D:2) 6 endoplasms 2 hobgoblins (D:2) 5 quokkas 4 ball pythons 4 bats 2 frilled lizards 3 goblins A kobold (D:1) 3 rats (D:2) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dubbonib the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 25 | D:1 | Found Weolyph's Distillery. 256 | D:1 | Reached skill level 1 in Alchemy 256 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 306 | D:1 | You fall into a shaft and drop 1 floor! 323 | D:2 | Encountered Sigmund 370 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 458 | D:2 | Learned a level 2 spell: Searing Ray 470 | D:2 | Found the +8 trident of the Octopus King {venom, rElec | rPois} 476 | D:2 | Got the +8 trident of the Octopus King {venom, rElec rPois} 706 | D:1 | Found a faded altar of an unknown god. 1155 | D:1 | Bought a potion of heal wounds for 80 gold pieces 1208 | D:2 | Reached skill level 5 in Conjurations 1214 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1297 | D:2 | Found Gicsat's Distillery. 1328 | D:2 | HP: 1/24 [something/magic dart (4)] 1329 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic, serial_shops, shop, dreamdust_ecumenical_altar_statues, chequers_serial_rivers_micro_b D:2: layout_rooms, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 2 | 2.1 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 54 | 10 || 64 Searing Ray | 1 | 3 || 4 Armour: Robe | 2 | 4 || 6 Dodge: Dodged | 1 | || 1