Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15915287583742354411 (custom seed) 12 duckx the Conjurer (level 2, -1/20 HPs) Began as a Draconian Conjurer on Feb 26, 2025. Slain by a hobgoblin ... wielding a +0 dagger (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:46 (229 turns). duckx the Conjurer (Draconian Conjurer) Turns: 229, Time: 00:02:47 Health: -1/20 AC: 4 Str: 9 XL: 2 Next: 20% Magic: 2/5 EV: 11 Int: 18 God: Gold: 12 SH: 0 Dex: 9 Spells: 4/5 levels left rFire + . . d - +0 club rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: clarity @: no status effects A: AC +4, unfitting armour, cold-blooded, clarity, fire resistance 1, subdued magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Talismans b - a dragon-blood talisman Scrolls c - a scroll of teleportation {unknown} e - a scroll of identify {unknown} Potions a - a potion of magic f - 2 potions of ambrosia {unknown} Skills: + Level 0.3 Maces & Flails + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 3% 2 Frozen Ramparts Ice 2% 1d1 43% 3 Ozocubu's Armour Ice 1% N/A 43% 3 Fulminant Prism Conj/Alch 3% 3d5 54% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 54% 4 Hoarfrost Cannonade Ice/Alch 0% 3d6/3d12 99% 5 Metabolic Englaciation Hex/Ice 0% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You possess an exceptional clarity of mind. Your flesh is heat resistant. (rF+) Your spells are a little easier to cast, but a little less powerful. Message History Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin shouts! The hobgoblin misses you. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. The hobgoblin misses you. You hit the hobgoblin. You kill the hobgoblin! A bat comes into view. You hit the rat but do no damage. The rat bites you but does no damage. Your magical contamination has completely faded away. You barely miss the rat. The hobgoblin hits you with a +0 dagger. The rat barely misses you. The rat twitches its whiskers. The rat closely misses you. The hobgoblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the rat. You kill the rat! The bat hits you but does no damage. The hobgoblin barely misses you. The bat hits you but does no damage. You see here a hobgoblin corpse. You hit the bat. You kill the bat! The hobgoblin barely misses you. You hit the hobgoblin but do no damage. Your tail-slap misses the hobgoblin. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you with a +0 dagger. You die... ........#### #ß#....>†.# #########.#.###.## #.......# #.###.## #####.(.....###.....## #...................#. ....#.#.#.#.#..########. ## #.#g#.#.#..# #. # #@#.#.#.... #. #†#.#.#..### #. #.#.#.#..# ## ....J....# # ..# .....# ##.. ##. . You could see a hobgoblin. Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 bats (D:1) A goblin (D:1) 7 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duckx the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 9 | D:1 | Gained mutation: You have sharp toenails. [potion of | mutation] 9 | D:1 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 51 | D:1 | Lost mutation: You have sharp toenails. [potion of | mutation] 51 | D:1 | Lost mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 51 | D:1 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 51 | D:1 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 51 | D:1 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 179 | D:1 | Reached XP level 2. HP: 17/20 MP: 5/5 229 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_rooms, serial_corexii_hall, corexii_hall_statues_t, corexii_hall_statues_u, minmay_misc_feat_rows Action || total ---------------------------++------- Melee: Club || 39 Unarmed || 8 Tailslap || 6 Kick || 2 Cast: Magic Dart || 8 Use: Potion || 2 Stab: Sleeping || 1 Armour: Skin || 37 Dodge: Dodged || 39