Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7906873377898698045 3 dudeguyman the Magician (level 1, 0/16 HPs) Began as a Djinni Fire Elementalist on Feb 3, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (47 turns). dudeguyman the Magician (Djinni Fire Elementalist) Turns: 47, Time: 00:00:17 Health: 0/16 AC: 2 Str: 7 XL: 1 Next: 55% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: * Level 0.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.2 Spellcasting * Level 3.2 Conjurations * Level 3.2 Hexes * Level 3.2 Summonings * Level 3.2 Necromancy * Level 3.2 Translocations * Level 3.2 Fire Magic * Level 3.2 Ice Magic * Level 3.2 Air Magic * Level 3.2 Earth Magic * Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 4% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 14% 3 d - Inner Flame Hex/Fire 12% N/A 14% 3 e - Flame Wave Conj/Fire 12% 2d6 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A jackal comes into view. The jackal moves out of view. The jackal closely misses you. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The bat hits you but does no damage. The jackal bites you. The bat hits you but does no damage. The foxfire hits the bat. You kill the bat! The foxfire hits the jackal. The jackal is severely wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal barely misses you. The jackal closely misses you. The quokka bites you. Your foxfire dissipates! The foxfire hits the quokka. The quokka is moderately wounded. The jackal attacks as it pursues you! The jackal closely misses you. The quokka attacks as it pursues you! The quokka bites you. The jackal misses you. You see here a giant cockroach corpse. Sorry, you're not good enough to have a special ability. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The quokka closely misses you. The jackal bites you. The foxfire hits the quokka. You kill the quokka! The foxfire hits the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal closely misses you. There is an open door here. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.#### ..... #..#. ##...## ####### ..... #.....# #...###.# #.....# #.......# #.##<.# #@# #.....# #h# #.....# ##h## #'##### ##.h.## ###.## ##..†..## #....# ##.......####....# #.........##.....# +.........'......+ #...†.....###....# You could see 3 jackals. Vanquished Creatures A giant cockroach (D:1) A quokka (D:1) A bat (D:1) 3 creatures vanquished. Vanquished Creatures (others) 8 foxfires (D:1) 8 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dudeguyman the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | dudeguyman set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 47 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_loops_corners Action || total ---------------------------++------- Cast: Foxfire || 5 Armour: Robe || 10 Dodge: Dodged || 7