Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13004526765410365598 25 dudeguyman the Magician (level 3, -5/28 HPs) Began as a Djinni Conjurer on Feb 18, 2025. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:04 (649 turns). dudeguyman the Magician (Djinni Conjurer) Turns: 649, Time: 00:03:05 Health: -5/28 AC: 2 Str: 4 (6) XL: 3 Next: 17% Gold: 49 EV: 5 Int: 19 (21) God: SH: 0 Dex: 9 (11) rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-6 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of noise {unknown} f - a scroll of identify {unknown} Potions d - a potion of berserk rage {unknown} g - a potion of haste {unknown} Skills: * Level 2.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 e - Summon Small Mammal Summ 68% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you but does no damage. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ribbon worm bites you. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, ally target, 100% to hit) The magic dart hits the ribbon worm but does no damage. The ribbon worm is moderately wounded. Your bat hits the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, catching its breath, ally target) Attack! Your bat barely misses the ribbon worm. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. Your bat hits the ribbon worm but does no damage. The ribbon worm bites you! You die... #####.##### #.#### #....## #.....# ##.##..# ##..##..# #...>...# ##.###......### ......b@......+ ######w#b..#### #.##.## #. ### #. .. #. #. You could see a ribbon worm (ally target) and 2 friendly bats. Vanquished Creatures A dart slug (D:1) 4 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dudeguyman the Djinni Conjurer began the quest for the Orb. 0 | D:1 | dudeguyman set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 214 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 279 | D:1 | Reached skill level 1 in Fighting 500 | D:1 | Found a faded altar of an unknown god. 539 | D:1 | Reached XP level 3. HP: 26/28 MP: 0/0 539 | D:1 | Learned a level 1 spell: Summon Small Mammal 649 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_basic, basic_ecumenical_altar, hangedman_decor_growths, moated_statue, minivault_23 D:2: layout_loops_corners, minivault_11 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.0 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 52 Summon Small Mamm || 2 Use: Potion || 1 Armour: Robe || 10 Dodge: Dodged || 7