Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 18180269696059236796 48 dudeguyman the Magician (level 4, -1/32 HPs) Began as a Djinni Air Elementalist on Apr 15, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:29 (1062 turns). dudeguyman the Magician (Djinni Air Elementalist) Turns: 1062, Time: 00:03:30 Health: -1/32 AC: 2 Str: 7 XL: 4 Next: 0% Gold: 23 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: enlightened, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 23 gold pieces. Inventory: Missiles e - 2 darts of dispersal Armour a - a +0 robe (worn) Jewellery g - an amulet of faith Potions b - a potion of might {unknown} c - a potion of resistance {unknown} d - a potion of enlightenment f - a potion of mutation {unknown} Skills: * Level 1.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 76% 1d7 2% 1 b - Static Discharge Conj/Air 38% 3-5/arc 4% 2 c - Swiftness Air 19% N/A 8% 3 d - Airstrike Air 9% 2d(2-18) 26% 4 e - Soul Splinter Necr 76% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The zap hits the gnoll. The gnoll is heavily wounded. The zap misses the gnoll. The zap misses the gnoll. The zap hits the gnoll but does no damage. The gnoll hits you with a +0 club. A gnoll comes into view. It is wielding a +0 whip. The zap misses the gnoll. The zap hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll barely misses you. The gnoll hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 whip (75% to hit) The zap hits the gnoll. The gnoll is almost dead. The zap misses the gnoll. The zap hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The gnoll hits you with a +0 club. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll You miscast Shock. Nothing appears to happen. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 club. Unknown command. It was a potion of enlightenment. You feel more buoyant. The gnoll hits you with a +0 club. You die... #.##.###.## ........... #.##.###.## #.##.# #.# #.##.###.## .########.##....... # .............###.## ##.##.#######....#### #.# ......ggg@.......# #.# ##g##.#######.#### #.# .. ...# #.# ## ##### #.# #.# You could see 4 gnolls. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:2) 3 ball pythons (D:1) 6 bats An endoplasm (D:1) 3 giant cockroaches 3 goblins A hobgoblin (D:2) 3 frilled lizards (D:1) 2 kobolds (D:2) 2 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dudeguyman the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | dudeguyman set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 221 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 834 | D:2 | Reached XP level 3. HP: 25/25 MP: 0/0 834 | D:2 | Learned a level 1 spell: Soul Splinter 927 | D:2 | Identified the +2 pair of boots of the Evil One {rF+ rN+ | rCorr Stlth+} 994 | D:2 | Reached skill level 1 in Fighting 1041 | D:2 | Reached XP level 4. HP: 31/32 MP: 0/0 1062 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_basic, minmay_splitting_lines D:2: layout_basic, chequers_ecumenical_altar_simple, minmay_split_cup_large D:3: layout_basic, mainiacjoe_overflow_catwalk, grunt_ministairs_6 Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Shock | 51 | 4 || 55 Use: Potion | | 1 || 1 Armour: Robe | 8 | 6 || 14 Dodge: Dodged | 11 | 4 || 15