Dungeon Sprint DCSS version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 7113802771465353401 25 dudeguyman the Magician (level 3, -5/25 HPs) Began as a Djinni Fire Elementalist on May 5, 2025. Killed by an exploding ogre (11 damage) ... ignited by their inner flame ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:53 (49 turns). dudeguyman the Magician (Djinni Fire Elementalist) Turns: 49, Time: 00:00:54 Health: -5/25 AC: 2 Str: 7 XL: 3 Next: 20% Gold: 0 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 club Armour a - a +0 robe (worn) Wands c - a wand of flame (7) Scrolls f - a scroll of blinking Potions b - a potion of curing d - a potion of haste e - a potion of berserk rage Skills: - Level 3.1 Dodging - Level 2.0 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations + Level 4.8 Forgecraft + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 84% 2x1d8 1% 1 b - Scorch Fire 42% 2d6 2% 2 c - Volatile Blastmotes Fire/Tloc 42% 2d13 5% 3 d - Inner Flame Hex/Fire 21% N/A 5% 3 e - Flame Wave Conj/Fire 21% 2d8 19% 4 f - Slow Hex 84% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An ogre comes into view. It is wielding a +0 giant club. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Inner Flame (quite dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (asleep, chance to affect: 76%) The ogre is filled with an inner flame. The ogre shouts! Casting: Inner Flame (quite dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The ogre attacks as it pursues you! The ogre hits you with a +0 giant club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * There is an open door here. Casting: Volatile Blastmotes (quite dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You see here a +0 chain mail. Casting: Volatile Blastmotes (quite dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the ogre. Flame seeps out of the ogre. The ogre is moderately wounded. The foxfire hits the ogre but does no damage. The ogre is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The ogre is engulfed in blazing flames. Flame seeps out of the ogre. Your foxfire dissipates! The foxfire hits the ogre! The ogre explodes! The fiery explosion engulfs you! You resist. You die... ########## #§.#.§'..# #.§§..#..+ #@§#### +# #..# #..# #..# #⌠⌠# #### There were no monsters in sight! Vanquished Creatures An ogre (D) Ijyb (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dudeguyman the Djinni Fire Elementalist began the quest for | the Orb. 0 | D | dudeguyman set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed Ijyb 17 | D | Killed Ijyb 18 | D | Reached XP level 2. HP: 16/21 MP: 0/0 18 | D | Reached XP level 3. HP: 19/25 MP: 0/0 18 | D | Learned a level 1 spell: Slow 40 | D | Noticed an ogre 49 | D | Killed an ogre 49 | D | Killed by an exploding ogre... ignited by their inner flame Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | 3 | 3.1 Stealth | 2 | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 6 Punch || 1 Cast: Foxfire || 10 Inner Flame || 1 Volatile Blastmot || 1 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 9