dudeguyman the Dungeon (0, 50, D) the +0 ring mail of Ejampe {rPois} rPois: It protects you from poison. (0, 52, D) a +0 hand axe (1, 32, D) a +3 whip of flaming (1, 33, D) a +0 battleaxe of electrocution (1, 34, D) a +0 hand axe of flaming (1, 50, D) a staff of air (1, 52, D) a +3 morningstar of holy wrath (2, 14, D) a ring of poison resistance (2, 32, D) a +0 robe of positive energy (2, 33, D) the +1 falchion of Midnight {venom, MP+7 Dex+4} MP+7: It affects your magic capacity (+7). Dex+4: It affects your dexterity (+4). (2, 34, D) a staff of alchemy (2, 50, D) a +1 ring mail of fire resistance (2, 52, D) a ring of poison resistance a ring of flight the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a scroll of brand weapon (3, 15, D) a staff of death (3, 32, D) a staff of earth (3, 33, D) a +1 battleaxe of freezing (3, 36, D) 3 large rocks (3, 37, D) a +2 battleaxe of freezing (3, 51, D) a +0 dagger (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a staff of death (4, 15, D) the staff "Ceshuw" {rC+ rCorr Ice Earth} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (4, 16, D) the Catalogue of Entrancing Freezing Spells Type Level a - Freeze Ice 1 b - Dazzling Flash Hexes/Fire 3 c - Silence Hexes/Air 5 d - Splinterfrost Shell Ice/Forgecraft 7 (4, 32, D) a +0 great sword of flaming (4, 33, D) a staff of alchemy (4, 34, D) a staff of air (4, 37, D) a +0 great sword of flaming (4, 39, D) 4 large rocks (4, 50, D) the +4 plate armour "Elaisoce" {Str+5} Str+5: It affects your strength (+5). (4, 52, D) a book of Spectacle (4, 61, D) the +7 Throatcutter {drain, coup de grace} (4, 63, D) a +0 glaive (5, 14, D) a staff of conjuration (5, 32, D) the staff "Ucagh" {rF+ Int+2 Fire} [staff of fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. (5, 34, D) 3 scrolls of brand weapon (5, 37, D) 4 large rocks (5, 39, D) a +0 great sword of flaming (5, 40, D) a +0 giant spiked club (5, 51, D) the +7 short sword "Millafy" {protect, Stlth+} Stlth+: It makes you more stealthy. (5, 52, D) a spider talisman (5, 62, D) a +1 dagger of speed a +0 robe (6, 15, D) a staff of death (6, 16, D) the +7 whip of Quick Death {freeze, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (6, 32, D) a +5 vampiric scimitar (6, 33, D) a staff of cold (6, 34, D) a +1 plate armour of fire resistance (6, 37, D) the +8 great mace of Fudghoiph {drain, rC+} rC+: It protects you from cold. (6, 42, D) a +0 great sword of flaming the +12 partisan of Defiance {spect, MP+8 Dex+5} MP+8: It affects your magic capacity (+8). Dex+5: It affects your dexterity (+5). (6, 43, D) a +0 dire flail a +0 dire flail (6, 50, D) a +0 dagger (6, 51, D) a staff of alchemy (6, 52, D) a book of the Moon (6, 61, D) a +6 halberd of venom a +0 robe (6, 62, D) a +0 war axe a +0 chain mail (6, 64, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. a +2 robe of willpower (6, 65, D) a +1 great mace a +0 plate armour (7, 14, D) a +6 ring of dexterity (7, 15, D) the +4 mace "Ixuuvawo" {holy, Will- Dex+6} Will-: It decreases your willpower. Dex+6: It affects your dexterity (+6). (7, 16, D) a staff of air (7, 21, D) a ring of flight the ring of Obaahosu {rPois rF+ rN+ Stlth+} [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (7, 34, D) a staff of fire (7, 37, D) 3 large rocks (7, 39, D) a +0 giant spiked club (7, 40, D) a +0 giant club (7, 42, D) a +0 giant club a +0 giant spiked club (7, 50, D) a +2 plate armour of poison resistance (7, 51, D) a +0 dagger (7, 52, D) the staff "Bouforab" {rC+ Int+2 Forge Ice} [staff of cold] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (7, 58, D) a +0 long sword a +0 chain mail a +3 battleaxe of flaming a +0 robe (7, 61, D) a +1 spear of venom a +0 robe of positive energy (7, 64, D) a +2 robe of positive energy a +0 robe of willpower a +2 robe of cold resistance an amulet of faith a +0 great mace of draining a +0 plate armour a +3 great sword of draining a +0 chain mail a +2 dagger of pain (8, 15, D) a +0 short sword of electrocution (8, 32, D) a staff of fire (8, 34, D) a +0 dire flail a +0 great mace a blade talisman (8, 40, D) 4 large rocks (8, 41, D) 5 large rocks (8, 42, D) a +0 dire flail a +0 dire flail (8, 50, D) the +1 long sword of Dismemberment {pain, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (8, 51, D) a +2 mace of holy wrath (8, 63, D) the +6 scimitar "Utoguggal" {flame, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). a +0 robe of willpower a +0 glaive the +11 morningstar "Geudor" {protect, rF+ Int+4} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). a +0 robe (8, 64, D) a +0 broad axe a +0 plate armour (8, 65, D) a +2 great sword of venom a +0 chain mail (9, 14, D) the staff of Wuomn {rF++ Tloc Fire} [staff of fire] rF++: It greatly protects you from fire. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (9, 15, D) the +6 great sword of Dim Light {vamp, Int+9} Int+9: It affects your intelligence (+9). (9, 16, D) a ring of fire (9, 32, D) a scroll of brand weapon (9, 33, D) a +0 shortbow of flaming (9, 34, D) a staff of fire (9, 37, D) a +1 great sword of flaming (9, 41, D) a +0 giant club (9, 45, D) a +6 ring of intelligence a +6 ring of intelligence (9, 50, D) a +0 dagger of venom (9, 51, D) a +0 robe of fire resistance (9, 52, D) a +2 falchion of flaming (9, 59, D) a +0 hand axe a +0 robe (9, 63, D) a +0 heavy great mace a +0 plate armour a +2 heavy battleaxe a +0 plate armour a +2 antimagic trident the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (10, 0, D) the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (10, 14, D) the +3 orcbow of Uncomfortable Rashes {flame, rF- Will+ Int+7 Dex+3} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+7: It affects your intelligence (+7). Dex+3: It affects your dexterity (+3). (10, 15, D) a +6 ring of strength (10, 32, D) a staff of alchemy (10, 33, D) a +3 ring mail of fire resistance (10, 34, D) a +0 dagger of freezing (10, 63, D) a +3 longbow of freezing a +4 orcbow of draining a +0 dagger a +0 robe (11, 0, D) a +0 trident the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a staff of death (11, 15, D) a scroll of brand weapon (11, 16, D) a +1 vampiric hand axe (11, 32, D) a staff of earth (11, 33, D) a staff of alchemy (11, 51, D) a +2 dagger of venom (11, 52, D) a staff of earth (12, 14, D) the +5 hand cannon "Ceedghesh" {holy, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (12, 15, D) the +0 chain mail "Cupadgho" {Harm Rampage *Silence rElec} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. (12, 16, D) a +0 plate armour of poison resistance (12, 32, D) a +1 arbalest of freezing (12, 34, D) the +0 plate armour "Vicsoi" {Str+2 Int+4} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (12, 62, D) a +3 mace of distortion a +2 robe of willpower (12, 63, D) a +2 robe (13, 32, D) My Sojourn through Swampland (13, 33, D) a +2 sling of electrocution (13, 34, D) the +6 dagger of Reinforcement {flame, rPois Int+3 Dex+3 Stlth-} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (13, 36, D) a +1 great sword of flaming (13, 51, D) a +0 short sword (13, 52, D) a staff of alchemy (14, 51, D) a +1 spear of venom (14, 52, D) a +0 long sword (18, 49, D) a staff of earth (18, 50, D) the +7 chain mail of Gallantry {rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (19, 1, D) a +2 dire flail of protection (19, 16, D) a +0 kite shield a +1 war axe of pain (19, 17, D) a staff of earth (19, 32, D) a +0 robe (19, 33, D) a +1 quarterstaff of draining (19, 50, D) a staff of alchemy (20, 0, D) a +4 giant club (20, 1, D) the +7 mace of Responsibility {flame, Int+6} Int+6: It affects your intelligence (+6). (20, 17, D) a +2 morningstar of protection (20, 21, D) the +8 glaive of a Labyrinth {elec, Int+2} Int+2: It affects your intelligence (+2). (20, 33, D) a +0 short sword of speed (20, 36, D) the +7 sling of Ogaac {flame, rCorr} rCorr: It protects you from acid and corrosion. a +2 demon whip of venom a +0 robe a +0 buckler (20, 49, D) a +2 battleaxe of freezing (20, 50, D) a +8 chain mail of ponderousness (21, 0, D) the +6 arbalest "Damnation" {damnation} (21, 1, D) the +4 orcbow "Penoxt" {drain, Str+5 Int-5 Dex+6} Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). (21, 21, D) a +0 long sword (21, 22, D) the ring of Ustrukun {Fly rPois rCorr Str+3 Stlth-} [ring of poison resistance] Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. the ring of Coronation {Fly rC- Str+7} [ring of flight] Fly: It grants you flight. rC-: It makes you vulnerable to cold. Str+7: It affects your strength (+7). a ring of resist corrosion a ring of willpower an amulet of guardian spirit a +4 ring of protection a +6 ring of strength a +5 ring of evasion a +0 trident a ring of ice (21, 23, D) a +0 morningstar (21, 34, D) the +5 spear "Widowmaker" {flame, rElec} rElec: It insulates you from electricity. (unseen) (22, 5, D) a +2 great sword of flaming (22, 16, D) a +1 robe of willpower (22, 21, D) a +0 scimitar (22, 22, D) a +0 glaive (22, 23, D) a +0 halberd (22, 33, D) the +0 chain mail of the Comet {Int+2} Int+2: It affects your intelligence (+2). (unseen) (22, 34, D) an amulet of guardian spirit (22, 36, D) a +0 quarterstaff a +0 robe (22, 39, D) a +0 demon whip of freezing a +1 robe a +0 buckler (22, 49, D) a +5 ring of evasion (22, 55, D) a +0 battleaxe of freezing (23, 0, D) a +4 scale mail of poison resistance (unseen) (23, 5, D) a +2 great sword of flaming (23, 6, D) a +5 demon whip a +0 plate armour (23, 17, D) a scroll of brand weapon (23, 18, D) a +6 sling (unseen) (23, 21, D) the +4 mace of the Globe {drain, Str+5} Str+5: It affects your strength (+5). (23, 22, D) a +6 great mace of protection a +0 cloak (23, 34, D) a staff of alchemy (23, 35, D) a +0 club a +0 longbow (23, 36, D) a +0 rapier of freezing a +0 robe (23, 39, D) a +0 robe (23, 48, D) a +2 pair of boots of rampaging (23, 49, D) the ring "Liyb Boi" {rPois Dex+3} [ring of poison resistance] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (23, 50, D) the +4 shortbow "Lifebane" {flame, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). (24, 0, D) the +1 arbalest of Eternal Vigilance {heavy, rC++ rN+ MP+8 Int-2} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). Int-2: It affects your intelligence (-2). (24, 1, D) a +6 morningstar of protection (24, 3, D) 99 gold pieces (24, 5, D) the +1 scimitar "Hualeas" {protect, Dex+2} Dex+2: It affects your dexterity (+2). a +0 chain mail (24, 6, D) a +1 great sword of flaming (24, 16, D) a +0 halberd (24, 17, D) the +5 rapier "Grim" {freeze, Will+ MP+9 Stlth-} Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Stlth-: It makes you less stealthy. (24, 18, D) a +0 great sword of electrocution (24, 20, D) a +0 mace (24, 22, D) a +0 halberd (24, 24, D) a +0 battleaxe (24, 32, D) 4 scrolls of enchant weapon (24, 33, D) a staff of fire (unseen) (24, 34, D) a +0 spear a +0 longbow (24, 50, D) a +1 ring mail of poison resistance (24, 55, D) a +1 battleaxe of freezing (24, 56, D) the +10 falchion "Yhuavygei" {heavy, *Noise rPois rF+++ Stlth+} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Stlth+: It makes you more stealthy. (25, 0, D) a staff of death (25, 5, D) a +4 long sword of flaming a +0 plate armour a +4 glaive of freezing a +0 plate armour (25, 6, D) a +1 great sword of flaming (25, 7, D) a +3 great sword of flaming (25, 16, D) a +0 mace of distortion (25, 17, D) a +1 leather armour of poison resistance (unseen) (25, 18, D) a +6 ring of dexterity (25, 21, D) a +0 battleaxe (25, 32, D) the +2 leather armour of the Stonemason {*Corrode Will+++ Regen+ MP+5 Int-3} *Corrode: It may corrode you when you take damage. Will+++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). Int-3: It affects your intelligence (-3). (25, 33, D) a staff of cold (unseen) (25, 34, D) a +0 arbalest of draining (25, 38, D) a +1 flail of protection a +0 robe a +0 buckler a +1 flail of draining a +0 robe a +0 buckler (25, 49, D) a +2 pair of boots of flying (25, 50, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. (26, 1, D) a book of Winter (26, 16, D) a +0 long sword (26, 17, D) a staff of fire (26, 22, D) a +0 glaive of distortion (26, 24, D) a +0 dire flail (26, 32, D) a ring of protection from fire (26, 33, D) a +0 pair of boots of flying (26, 38, D) a +2 quick blade of holy wrath a +0 robe a +0 buckler (26, 50, D) a +1 leather armour of cold resistance (27, 0, D) a +2 war axe (unseen) (27, 1, D) a +2 plate armour of poison resistance (27, 32, D) a +2 troll leather armour (27, 34, D) a +1 cloak of preservation (27, 37, D) a +2 spectral quarterstaff a +0 robe (27, 48, D) an amulet of reflection (27, 58, D) a +2 battleaxe of freezing a ring of willpower (28, 1, D) a +3 dagger of venom (28, 16, D) a staff of cold (28, 17, D) a +4 ring mail of willpower (unseen) (28, 32, D) a staff of death (28, 33, D) a staff of fire (28, 48, D) a +2 quarterstaff of speed (28, 50, D) the staff "Eruonil" {^Drain rElec rPois rF+ rCorr Fire} [staff of fire] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. (29, 0, D) a +4 long sword of draining (29, 17, D) the +2 dagger "Esuakola" {vamp, ^Drain rN+ Int+4 Dex+3} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (29, 32, D) a staff of earth (unseen) (29, 33, D) a +1 antimagic flail a +0 animal skin a +2 heavy dire flail (29, 48, D) a +0 leather armour of willpower (29, 49, D) an amulet of magic regeneration the ring of Qazlal's Displeasure {^Drain rPois rC+ rCorr} [ring of protection from cold] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. the amulet "Roiv" {Acrobat Dex+2} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Dex+2: It affects your dexterity (+2). a ring of magical power the +0 pair of boots "Ymehec" {rC+} rC+: It protects you from cold. (29, 50, D) a staff of death (29, 56, D) a ring of flight a ring of fire a +7 dire flail of protection (30, 48, D) a +2 ring mail of cold resistance (30, 49, D) the +5 short sword of the Winnowing Big Fish {venom, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (30, 50, D) a +0 battleaxe of freezing (31, 50, D) the staff "Ultimatum" {rF+ rN+ Dex+3 Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (32, 49, D) a +3 ring mail of cold resistance (33, 48, D) a book of Death (33, 49, D) a +2 robe of willpower (34, 44, D) a +3 heavy scythe (34, 49, D) a scroll of brand weapon (35, 0, D) a staff of air (35, 14, D) a staff of earth (unseen) (35, 15, D) a staff of earth (unseen) (35, 27, D) a ring of protection from fire (35, 28, D) a +4 short sword of venom (35, 29, D) a +4 vampiric spear (36, 0, D) a +6 long sword of electrocution (36, 18, D) a +1 heavy spear a +0 leather armour (36, 29, D) a +2 scale mail of cold resistance (37, 0, D) a +0 dagger of protection (37, 14, D) 3 large rocks the staff of a Gauntlet {rC+ Earth} [staff of earth] rC+: It protects you from cold. Earth: It increases the power of your Earth spells. (37, 15, D) a +2 short sword of venom (unseen) (37, 16, D) a +0 shortbow (37, 17, D) 5 large rocks a +0 arbalest a +0 shortbow (37, 18, D) a +0 longbow a +0 leather armour (37, 29, D) the amulet "Keupne" {Faith +Blink} [amulet of faith] Faith: It allows you to gain divine favour quickly. +Blink: It lets you blink. (38, 0, D) the +5 war axe "Utysunke" {venom, ^Drain rC++ rCorr Str+2} ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (38, 14, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (38, 15, D) My Sojourn through Swampland (38, 17, D) the +9 falchion of Mettusen {freeze, *Slow rC+ Str+3 Dex+3} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). a +0 arbalest (38, 28, D) a book of Contraptions (38, 29, D) a staff of conjuration (38, 49, D) a staff of death (39, 1, D) a staff of cold (39, 15, D) the +2 rapier "Orb Guardian's Doom" {speed, MP+6 Str+2 Dex+5} MP+6: It affects your magic capacity (+6). Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). (39, 16, D) 5 large rocks (39, 17, D) 4 large rocks a +0 arbalest of flaming (39, 18, D) 2 large rocks (39, 28, D) a book of Beasts (39, 29, D) a ring of resist corrosion a ring of fire 5 scrolls of identify the staff of Momeggo {^Drain rPois rCorr Forge Alch} [staff of alchemy] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (39, 48, D) a +3 trident (39, 50, D) a +2 vampiric great sword (40, 0, D) the riddle talisman of Servitude {rN++} [riddle talisman] rN++: It greatly protects you from negative energy. (40, 1, D) a +1 flail of venom (40, 14, D) a +0 hand axe of distortion (40, 15, D) the +1 sling of the Sun {heavy, rC+ rN+ Str-2} rC+: It protects you from cold. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). (unseen) (40, 17, D) a +0 spear a +0 leather armour (40, 18, D) a +0 arbalest (40, 28, D) a +0 lajatang of pain (40, 48, D) a book of Party Tricks (40, 50, D) the staff "Tucameil" {rF+ rC+ Str+4 Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. (41, 1, D) a staff of cold (41, 14, D) a staff of conjuration (41, 15, D) a +0 shortbow (41, 17, D) 3 large rocks (41, 18, D) a +0 longbow a +2 leather armour of willpower (41, 28, D) a staff of alchemy (41, 48, D) a +0 rapier (41, 49, D) a +0 rapier (41, 50, D) a staff of earth (41, 52, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. 2 boomerangs (42, 0, D) a +2 short sword of venom (42, 1, D) a +0 long sword of holy wrath (unseen) (42, 14, D) a +0 leather armour (42, 15, D) a +6 halberd of venom (42, 16, D) a +0 shortbow the +3 broad axe of the Hugging Gods {venom, Dex+3} Dex+3: It affects your dexterity (+3). (42, 28, D) a staff of death (42, 49, D) a staff of fire (42, 50, D) a sanguine talisman (42, 52, D) a +1 heavy trident (42, 53, D) a +11 spear a +0 leather armour (43, 15, D) a +1 dagger of venom (43, 28, D) the ring "Riav" {rPois SInv} [ring of see invisible] rPois: It protects you from poison. SInv: It lets you see invisible. (43, 48, D) a +2 great sword of holy wrath (43, 49, D) a +2 pair of gloves of strength (43, 50, D) a +4 short sword of freezing (43, 52, D) a +4 spear of freezing a +0 leather armour a ring of willpower (44, 28, D) a +0 ring mail of fire resistance (unseen) (44, 48, D) a staff of cold (44, 50, D) a riddle talisman (44, 51, D) a +3 plate armour of cold resistance (44, 52, D) a +2 trident of flaming a +0 leather armour 4 large rocks (44, 53, D) a +6 trident of protection a +0 robe (44, 54, D) a +0 cloak the +7 triple sword of Vitt {flame, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a +0 robe (44, 55, D) a +0 cloak a +6 trident of protection a +0 robe (44, 58, D) a +1 rapier of draining a +0 robe (45, 49, D) a +0 robe (45, 50, D) a +6 ring of strength (45, 51, D) a +0 shortbow of electrocution a +0 trident a staff of alchemy (45, 53, D) a +0 trident a +4 spear of venom a +0 leather armour a ring of willpower (45, 54, D) a +0 cloak (45, 55, D) a +0 cloak (45, 56, D) a +3 rapier of venom a +0 robe (45, 57, D) a +1 rapier of protection a +0 robe (46, 48, D) the +4 trident "Neahohel" {antimagic, Dex+5} Dex+5: It affects your dexterity (+5). (46, 51, D) a +0 heavy hand axe (46, 52, D) a +1 vampiric demon trident the +0 leather armour of Life {Rampage rF- Dex+6} Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. Dex+6: It affects your dexterity (+6). (46, 53, D) a +3 trident of protection a +0 robe (46, 54, D) a +3 rapier of protection a +0 robe a +1 trident of holy wrath a +0 robe (47, 48, D) a staff of cold (47, 50, D) a +2 sling of flaming (47, 51, D) a staff of conjuration (47, 52, D) a +1 spear of venom a +1 leather armour of willpower (47, 53, D) a +5 heavy trident the +5 ring mail "Yshuiw" {Str+4 Slay+3 SInv} Str+4: It affects your strength (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. a +0 spear a +0 leather armour (47, 54, D) a +1 trident of venom a +0 leather armour (47, 55, D) a +1 heavy trident a +0 robe a +0 cloak a +2 rapier of protection a +0 robe (47, 56, D) a +1 vampiric trident a +2 leather armour of cold resistance a +0 antimagic rapier a +0 robe (48, 49, D) the +0 scale mail of the Desolation of Salt {+Inv rPois rC- SInv} +Inv: It lets you turn invisible. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. (48, 50, D) a +0 robe (48, 51, D) the staff of Miowigga {rN+ rCorr Necro} [staff of death] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. (48, 53, D) a +0 rapier a +0 robe (48, 57, D) a +2 trident of flaming a +0 leather armour a +4 ring of protection (49, 0, D) the +1 ring mail of Kegoyz {Stlth+} Stlth+: It makes you more stealthy. (49, 1, D) a staff of fire (49, 12, D) the +0 plate armour "Dafed" {rN+ Int+3 Dex+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (49, 24, D) a ring of see invisible a staff of earth (49, 36, D) a +0 helmet (49, 37, D) a +3 vampiric short sword (49, 42, D) a +2 great sword of flaming (49, 48, D) the -1 pair of boots of Quantum Leap {+Inv Stlth+} +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (49, 49, D) a scroll of brand weapon (49, 58, D) a +0 rapier a +0 robe (49, 63, D) a +6 ring of dexterity the ring "Lais" {rF+ Will++} [ring of willpower] rF+: It protects you from fire. Will++: It greatly increases your willpower. the ring "Uddorchio" {rC+ rN+ Dex+3} [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). a ring of protection from cold (50, 0, D) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). (50, 1, D) the ring of Elyvilon's Approval {+Blink rPois rCorr} [ring of resist corrosion] +Blink: It lets you blink. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (50, 37, D) a +6 ring of strength (50, 41, D) a +1 partisan a +0 chain mail (50, 42, D) a +3 great sword of flaming (50, 49, D) the +5 rapier of Distant Shores {venom, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (50, 50, D) a +0 spear a +2 robe the staff "Qijaihis" {rF+ Will- Str-3 Int+4 Dex+5 Fire} [staff of fire] rF+: It protects you from fire. Will-: It decreases your willpower. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5). Fire: It increases the power of your Fire spells. (51, 7, D) a +0 scimitar of flaming (51, 12, D) the +3 scimitar "Duykk" {venom, Fly rPois rCorr} Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (51, 18, D) a +0 short sword (51, 24, D) a +2 pair of gloves of infusion (51, 36, D) a +2 sling of flaming (51, 49, D) a staff of air (52, -1, D) an amulet of guardian spirit the ring "Beastiaf" {^Drain *Slow Int+3 Dex+5 Slay+4} [ring of slaying] ^Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring "Jutidyhahi" {+Blink EV+5 Str+5} [ring of evasion] +Blink: It lets you blink. EV+5: It affects your evasion (+5). Str+5: It affects your strength (+5). (52, 1, D) the +1 hand axe of Niuluc {freeze, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (52, 5, D) a +0 great sword of flaming (52, 6, D) a +0 great sword of flaming a +0 great sword of flaming (52, 12, D) a +2 antimagic war axe (52, 13, D) a +0 scale mail of cold resistance (unseen) (52, 16, D) a +5 mace a +0 robe (52, 17, D) a +0 robe (52, 18, D) a +0 robe (52, 25, D) a +2 heavy dire flail (52, 28, D) a +0 scimitar of pain a +0 plate armour (52, 37, D) a +2 vampiric battleaxe (52, 49, D) a staff of fire (52, 50, D) the Cyclopedia of the Lithic Retinue Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Summon Mana Viper Hexes/Summoning 5 d - Bombard Conjuration/Earth 6 (53, 0, D) a staff of cold (53, 1, D) a +1 orcbow of freezing (53, 5, D) a +0 great sword of flaming (53, 12, D) a +0 trident of venom (53, 13, D) a ring of flight a ring of wizardry a ring of resist corrosion (53, 18, D) a +0 dagger a +0 robe (53, 24, D) a +3 chain mail of cold resistance (53, 25, D) a +1 rapier of freezing (53, 29, D) a +4 long sword a +0 chain mail (53, 36, D) the +6 chain mail of the Storm King {rElec Slay+2} rElec: It insulates you from electricity. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (53, 37, D) 4 scrolls of enchant weapon (53, 50, D) the staff "Mywedagh" {+Blink rC+ rN++ Int+2 Necro} [staff of death] +Blink: It lets you blink. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. (54, 1, D) the +6 long sword of Spontaneous Combustion {drain, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (54, 12, D) a +2 heavy quarterstaff (54, 13, D) a staff of earth (54, 25, D) a staff of alchemy (54, 36, D) the +9 partisan "Fenkoanloa" {elec, Int+3} Int+3: It affects your intelligence (+3). (54, 48, D) a staff of earth (54, 49, D) a staff of cold (55, 1, D) a fortress talisman (55, 12, D) a +1 hand axe of flaming (55, 13, D) a scroll of brand weapon (55, 24, D) a +2 scale mail of positive energy (55, 28, D) a +2 long sword a +0 plate armour (57, 43, D) a +0 falchion a +0 robe (58, 42, D) a +4 flail a +0 robe (58, 47, D) the +1 ring mail of Privacy {Dex+7} Dex+7: It affects your dexterity (+7). (58, 48, D) the +0 ring mail "Bakool" {Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (58, 49, D) a +1 helmet of see invisible a ring of positive energy a +2 helmet of intelligence the lupine talisman of Nuugot {rPois Str+3 SInv} [lupine talisman] rPois: It protects you from poison. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (59, 42, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +1 long sword a +0 robe (59, 43, D) a +0 flail a +0 robe (59, 44, D) a +5 flail a +0 robe (59, 47, D) the +9 flail of Kiroavim {drain, rPois Str+3 Dex+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (59, 48, D) a +1 hat (60, 36, D) a ring of willpower a +4 spectral quarterstaff (60, 42, D) a +0 dagger a +0 robe (60, 47, D) a Codex of Conductivity (60, 48, D) a book of the Moon (60, 49, D) a staff of cold (61, 0, D) a +0 halberd of flaming (61, 17, D) a +0 scimitar of flaming (61, 26, D) a +2 hand axe of venom (61, 36, D) a staff of air (61, 37, D) a +0 sling of electrocution (unseen) (61, 47, D) a +1 cloak of stealth (61, 48, D) a +2 ring mail of cold resistance (62, 1, D) the +2 mace "Dyetz" {pain, rElec Will++ SInv Stlth-} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (62, 17, D) a staff of conjuration (62, 26, D) a +1 heavy dire flail (62, 27, D) an amulet of the acrobat (62, 36, D) a staff of alchemy (62, 37, D) the ring "Yfremomo" {AC+4 Str+3} [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). a +5 quick blade of electrocution a +4 ring of slaying (62, 47, D) the staff of Kykloul {rElec rPois Str+4 Earth Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+4: It affects your strength (+4). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (62, 48, D) a +4 scale mail of willpower (63, 0, D) a +0 leather armour (63, 17, D) a +2 robe of cold resistance (63, 20, D) a +2 scimitar of flaming (63, 26, D) a +1 rapier of speed (63, 27, D) a +2 pair of boots of rampaging (63, 30, D) a +0 trident (63, 36, D) the +0 robe "Cessass" {Harm Str+4} Harm: It increases damage dealt and taken. Str+4: It affects your strength (+4). (63, 47, D) Maxwell's Memoranda (63, 48, D) a +4 hand axe of pain (63, 49, D) a condenser vane (63, 50, D) a staff of conjuration (64, 16, D) the +1 cloak of Uffetec {^Drain Fly rC+} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rC+: It protects you from cold. (64, 17, D) a +1 antimagic sling (64, 30, D) a +0 trident (64, 32, D) 4 large rocks (64, 47, D) a +1 chain mail of cold resistance (64, 48, D) the +2 pair of boots "Ace Apuk" {rC+ Regen+ Int-5} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Int-5: It affects your intelligence (-5). (64, 49, D) a +5 partisan of freezing (64, 50, D) a staff of earth (65, 26, D) a staff of cold (65, 32, D) a +0 trident (65, 47, D) +1 fire dragon scales (65, 48, D) an amulet of the acrobat (65, 50, D) an amulet of regeneration (66, 48, D) a book of Cantrips (66, 49, D) a book of Debilitation (66, 50, D) the +2 hand axe of Irrepressible Laughter {flame, rCorr Int-4 Dex+3 Stlth+} rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (66, 51, D) the staff of Imbalance {^Contam rPois rC+ Int+5 Hexes Alch} [staff of alchemy] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. (67, 0, D) a +2 robe of fire resistance (67, 30, D) a +0 trident 3 boomerangs (67, 47, D) the +3 scale mail of the Abyss {rC+ Slay+2 Stlth+} rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. (67, 48, D) the staff of the Vaults {^Drain rElec rPois Dex+3 Conj} [staff of conjuration] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (67, 49, D) a staff of cold (67, 50, D) a +5 trident of venom (68, 0, D) a +1 partisan of venom (68, 48, D) the staff of Bodily Harmony {rN++ Necro} [staff of death] rN++: It greatly protects you from negative energy. Necro: It increases the power of your Necromancy spells. (68, 49, D) a staff of fire (68, 50, D) a staff of cold (69, 0, D) a +0 arbalest of freezing (69, 47, D) a lightning rod (4/4) (69, 48, D) a +4 ring of protection (69, 49, D) the +8 arbalest of Reapportionment {penet, rF- rCorr Str+5 Int+3} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). (69, 50, D) a +2 longbow of electrocution (70, 8, D) the +5 hand axe of Dodamoiw {flame, Int+4} Int+4: It affects your intelligence (+4). (70, 9, D) a +0 plate armour of cold resistance (70, 36, D) a +1 glaive of venom (70, 37, D) the +0 chain mail "Vuahyical" {Will- Str+4} Will-: It decreases your willpower. Str+4: It affects your strength (+4). (70, 47, D) a staff of earth (70, 48, D) an amulet of guardian spirit (71, 11, D) a +0 hand axe a +0 robe (71, 17, D) a +2 plate armour of willpower (71, 21, D) a +0 flail (71, 22, D) a +0 halberd (71, 26, D) the +6 whip "Heoxony" {reap, rF++} rF++: It greatly protects you from fire. (71, 27, D) a staff of alchemy (71, 36, D) a +2 heavy battleaxe (71, 49, D) the +2 hand axe "Onilavol" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (72, 8, D) the +1 spear "Pendulum" {holy, *Rage rC++ Str+2 Int+2} *Rage: It berserks you when you make melee attacks (+20% chance). rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (72, 9, D) a +2 pair of gloves of stealth (72, 17, D) a ring of resist corrosion (72, 21, D) a +0 dagger a +0 club (72, 27, D) a +0 scale mail of cold resistance (72, 30, D) a +0 long sword a +0 robe (72, 37, D) a +7 morningstar of protection (72, 48, D) +0 ice dragon scales a staff of earth (72, 49, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (73, 1, D) a +2 robe of cold resistance (73, 16, D) a staff of air (73, 17, D) a scarf of resistance (73, 21, D) a +0 short sword (73, 22, D) a +0 halberd (73, 27, D) a +2 robe (73, 30, D) a +0 battleaxe (73, 36, D) a +3 mace of protection (73, 37, D) a +0 quarterstaff of draining (73, 47, D) a +0 antimagic arbalest (73, 48, D) a +3 great mace of draining (73, 49, D) a +3 orcbow of freezing (74, 47, D) a book of Geomancy (74, 49, D) a lightning rod (4/4) (75, 1, D) a staff of cold (75, 47, D) a ring of resist corrosion (75, 48, D) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower.