Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17780936519461605796 38 dukester1000 the Conjurer (level 3, -6/24 HPs) Began as a Human Conjurer on Sept 12, 2026. Mangled by Terence ... wielding a +0 flail of concussion (8 damage) ... on level 2 of the Dungeon. The game lasted 00:07:03 (1413 turns). dukester1000 the Conjurer (Human Conjurer) Turns: 1413, Time: 00:07:03 Health: -6/24 AC: 5 Str: 7 XL: 3 Next: 43% Magic: 1/6 EV: 9 Int: 20 God: Gold: 82 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 ring mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe b - a +0 ring mail (worn) Scrolls i - a scroll of identify e - a scroll of blinking {unknown} h - a scroll of immolation {unknown} Potions g - a potion of magic e - a potion of enlightenment Skills: * Level 1.1 Armour + Level 2.3 Dodging + Level 2.4 Stealth + Level 2.4 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 10% 1 b - Searing Ray Conj 38% 2d5 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 4% 2d10 83% 3 Fulminant Prism Conj/Alch 5% 3d6 91% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 91% 4 Petrify Alch/Erth 1% N/A 99% 4 Hoarfrost Cannonade Ice/Frge 1% 3d6/3d12 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You encounter a goblin. It is wielding a +0 dagger. You encounter a kobold. It is wielding a +0 dagger and quivering stones. Terence looks irritated. Terence closely misses you. The searing ray hits Terence. Terence is moderately wounded. The kobold shouts! The goblin shouts! Terence hits you with a +0 flail of concussion. Concussive force sends you backwards. You stop channelling your searing ray. Casting: Searing Ray (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail of concussion and wearing a +0 scale mail (moderately wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is severely wounded. (Press . to maintain the ray.) Terence hits you but does no damage. Concussive force sends you backwards. You stop channelling your searing ray. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 flail of concussion. Concussive force sends you backwards. You hit Terence but do no damage. Terence is severely wounded. Terence hits you but does no damage. Concussive force sends you backwards. Found a stone staircase leading down. You barely miss Terence. Terence is severely wounded. The goblin hits you but does no damage. The kobold throws a stone. The stone barely misses you. Terence hits you with a +0 flail of concussion! * * * LOW HITPOINT WARNING * * * Concussive force sends you backwards. You hit Terence but do no damage. Terence is severely wounded. Terence bares his teeth. Terence hits you with a +0 flail of concussion! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ###.#.......# #####.........#.# ###### .......#..#+##.#.########...... [......#.......#.#...........# ......##......#.#...........# ............#...#...........# .###...#.....'...)........[.)# .........#...#†########.#+#### .............#..@@......# ~.........<#.#.).gK..#### ~~~~...............$....> ≈~≈P.......#...###........ ≈≈~~~....................# P≈~~~~..................... ~≈≈~~~~..................## ~≈≈P~≈~..................# PP≈≈≈~~.......... You could see Terence, a goblin and a kobold. Vanquished Creatures An adder (D:2) 2 dart slugs An endoplasm (D:1) 3 hobgoblins (D:1) 4 jackals (D:2) 4 ball pythons (D:1) A bat (D:1) 6 frilled lizards 2 goblins 3 kobolds 2 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dukester1000 the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 276 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 279 | D:1 | Learned a level 2 spell: Searing Ray 1165 | D:2 | Reached XP level 3. HP: 23/24 MP: 0/6 1387 | D:2 | Encountered Terence 1391 | D:2 | Reached skill level 1 in Armour 1413 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_loops_ring D:2: layout_basic, chequers_big_river, minmay_misc_feat_rows, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Armour | 1 | 1.1 Dodging | | 2.3 Stealth | | 2.4 Spellcasting | | 2.4 Conjurations | | 4.2 Action || total ---------------------------++------- Attack: Normal || 20 Melee: Dagger || 20 Cast: Magic Dart || 50 Searing Ray || 3 Drink: Curing || 1 Read: Identify || 1 Armour: Ring mail || 27 Dodge: Dodged || 22