Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12634809832459658510 59 dukester1000 the Conjurer (level 3, 0/26 HPs) Began as an Armataur Conjurer on Sept 13, 2026. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:06:01 (1553 turns). dukester1000 the Conjurer (Armataur Conjurer) Turns: 1553, Time: 00:06:02 Health: 0/26 AC: 4 Str: 12 XL: 3 Next: 78% Magic: 1/6 EV: 9 Int: 20 God: Gold: 57 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ c - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: lethally poisoned (0 -> -3), hasted, very quick A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a +6 ring of dexterity (worn) Scrolls c - 2 scrolls of immolation {unknown} e - a scroll of torment {unknown} Potions g - a potion of magic h - a potion of haste f - a potion of curing {unknown} j - a potion of mutation {unknown} Skills: + Level 2.0 Dodging + Level 3.0 Stealth + Level 2.3 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 40% 1d5 7% 1 Summon Small Mammal Summ 8% N/A 16% 1 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History 3 stones; a +0 club Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You miscast Searing Ray. Nothing appears to happen. The adder bites you. The adder bites you but does no damage. The adder bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) The adder closely misses you. You stop channelling your searing ray. The adder attacks as it pursues you! The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder misses you. The adder barely misses you. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as it pursues you! The adder closely misses you. x2 There is a stone staircase leading up here. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. Your magical contamination has completely faded away. You climb upwards. * * * LOW HITPOINT WARNING * * * You feel sick. There is a stone staircase leading down here. It was a potion of haste. You feel yourself speed up. d -> h - a potion of haste You die... ###### ###### #....# #....# #....# ########## #....# #....###@..##..)## #..... #.......S........###..... ###..#............####### ##.#............#####.. #.#..................# #.##............###### #..##...#......######. ##.##.#...##.###...... #####.##............####. You could see an adder. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) A dart slug (D:1) 5 endoplasms 4 hobgoblins 5 quokkas 4 ball pythons 2 bats (D:1) 5 frilled lizards 3 goblins 7 kobolds 5 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dukester1000 the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 190 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/4 193 | D:1 | Learned a level 2 spell: Searing Ray 566 | D:2 | Reached XP level 3. HP: 19/26 MP: 4/6 1387 | D:2 | Reached skill level 4 in Conjurations 1552 | D:1 | HP: 1/26 [poisoned by an adder] 1553 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_rooms, minivault_11 D:2: minmay_recursive_quarters, layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.3 Stealth | 3 | 3.0 Conjurations | 4 | 4.0 Dodging | 2 | 2.0 Action || total ---------------------------++------- Attack: Normal || 51 Melee: Unarmed || 13 Dagger || 38 Tailslap || 3 Cast: Magic Dart || 52 Searing Ray || 16 Drink: Haste || 1 Armour: Robe || 44 Dodge: Dodged || 39