Dungeon Crawl Stone Soup version 0.35-a0-291-g0a58930ff6 (webtiles) character file. Game seed: 4105783857558900433 49 dustin the Shooter (level 3, -1/21 HPs) Began as a Gargoyle Hunter on Apr 21, 2026. Slain by Sigmund ... wielding a +3 antimagic scythe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:38 (943 turns). dustin the Shooter (Gargoyle Hunter) Turns: 943, Time: 00:01:39 Health: -1/21 AC: 6 Str: 14 XL: 3 Next: 75% Magic: 0/3 EV: 10 Int: 9 God: Gold: 50 SH: 0 Dex: 15 Spells: 2/2 levels left rFire + . . (50%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg + . . (50%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec + (33%) c - scarf {Harm} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of protection from fire HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: harm (+30% outgoing, +20% incoming) @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) c - a scarf of harm (worn) Jewellery d - a ring of protection from fire (worn) Scrolls s - a scroll of butterflies c - 2 scrolls of revelation {unknown} d - a scroll of identify {unknown} Potions f - a potion of berserk rage {unknown} j - a potion of heal wounds {unknown} Skills: - Level 2.1 Fighting + Level 5.3 Ranged Weapons - Level 1.5 Dodging - Level 1.1 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 45% 1 Dimensional Bullseye Hex/Tloc 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +3) Message History As you open the door, it creaks loudly! There is an open door here. You open the door. You encounter Sigmund the Dreaded. He is wielding a +3 antimagic scythe. Found a sedimented emerald potion. You aren't carrying any items that you can evoke. You shoot an arrow. The arrow hits Sigmund. Sigmund shouts! Sigmund is lightly wounded. You shoot an arrow. The arrow barely misses Sigmund. You shoot an arrow. The arrow hits Sigmund! Sigmund is heavily wounded. Sigmund points at you and mumbles some strange words. You are confused. You are too confused! Non-targeted confused fire: a) +0 shortbow Press: ? - help, Q - select action Dir - look around, f - activate You shoot an arrow. Sigmund hits you from afar with a +3 antimagic scythe. You feel your power leaking away. Non-targeted confused fire: a) +0 shortbow Press: ? - help, Q - select action Dir - look around, f - activate You shoot an arrow. Sigmund hits you from afar with a +3 antimagic scythe! * * * LOW HITPOINT WARNING * * * Non-targeted confused fire: a) +0 shortbow Press: ? - help, Q - select action Dir - look around, f - activate You shoot an arrow. Sigmund hits you from afar with a +3 antimagic scythe. * * * LOW HITPOINT WARNING * * * Non-targeted confused fire: a) +0 shortbow Press: ? - help, Q - select action Dir - look around, f - activate You shoot an arrow. Non-targeted confused fire: a) +0 shortbow Press: ? - help, Q - select action Dir - look around, f - activate You shoot an arrow. The arrow misses Sigmund. You feel less confused. Sigmund hits you from afar with a +3 antimagic scythe. You die... Sigmund begins carving another notch in his scythe. ##...###...###...####..# ##.##.##.##.##.##.###.# #'#...###...#+#...##.# +.....+..⌠..'..⌠..'.....'.# ##...###...###...###...##.# ##.# ##.##.##.##.##.###.# ## ###..!###...###...# #.....#.....##.### +....@'@....'..# #.....#.....#.## ##... ##...##.# ##. ##.##..# # ####.## .. ..# .# You could see Sigmund. Vanquished Creatures 2 adders (D:2) 3 dart slugs (D:1) 2 endoplasms (D:1) 6 hobgoblins (D:1) A jackal (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 5 kobolds 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dustin the Gargoyle Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 1/1 33 | D:1 | You fall into a shaft and drop 1 floor! 41 | D:2 | Reached XP level 2. HP: 17/17 MP: 2/2 306 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/3 311 | D:1 | Reached skill level 5 in Ranged Weapons 935 | D:2 | Encountered Sigmund 943 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_ring, minmay_misc_feat_rows, minmay_distorted D:2: layout_basic, ebering_ecumenical_altar_ruins, dk_noncrumbling_2, nicolae_hexahallways, amcnicky_mini_pool_small, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 5 | 5.3 Fighting | | 2.1 Dodging | | 1.5 Stealth | | 1.1 Action || total ---------------------------++------- Fire: Shortbow || 97 Armour: Leather armour || 22 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 961 | 915 | 46 | 0 | 739 | 2 | 480.5 | Dungeon | 961 | 915 | 46 | 0 | 739 | 2 | 480.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 761 daAuts D:2: 199 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+