dustin Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (17, -18, D:1) 5 stones a +0 club a kobold skeleton (17, -4, D:1) 5 boomerangs (20, -19, D:1) a +0 spear (24, -6, D:1) 5 stones a +0 short sword a kobold skeleton (30, -4, D:1) a +0 dagger (34, -7, D:1) a +0 scale mail (35, 33, D:1) 2 stones (44, 4, D:1) a +0 whip a stone a kobold skeleton (45, -14, D:1) a ball python corpse (skeletalised by now) (50, -4, D:1) a +0 club (57, 5, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (6, 17, D:2) a +0 whip (13, 31, D:2) a +0 club (14, 15, D:2) a +0 spear (15, 9, D:2) an orb of guile (19, 32, D:2) a +0 whip (20, 43, D:2) a ball python corpse (skeletalised by now) (27, 18, D:2) a quill talisman (31, 7, D:2) a gnoll skeleton (31, 46, D:2) a parchment of Foxfire (32, 13, D:2) a bat skeleton (45, 14, D:2) a bat skeleton Level 3 of the Dungeon (1, -35, D:3) a jackal skeleton (10, -21, D:3) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (16, -47, D:3) an adder corpse (skeletalised by now) (19, -3, D:3) a hobgoblin skeleton (24, -31, D:3) a +0 hand axe (25, -11, D:3) a +0 whip (32, -32, D:3) a +0 whip (32, -28, D:3) a +0 dagger (41, -51, D:3) a +0 heavy trident Level 4 of the Dungeon (10, -2, D:4) a +0 club a +0 leather armour an orc corpse (11, -1, D:4) a +0 dagger (25, -13, D:4) a +0 sling (27, -6, D:4) a hobgoblin skeleton (27, 10, D:4) a +0 dagger (29, 12, D:4) a +1 dagger of venom a goblin corpse (skeletalised by now) (35, 21, D:4) a +0 club (44, 11, D:4) a +0 short sword Level 7 of the Dungeon (7, -6, D:7) a +0 quarterstaff (9, -2, D:7) the quill talisman of the Moon {-Tele +Inv rN++ Will+} [quill talisman] -Tele: It prevents most forms of teleportation. +Inv: It lets you turn invisible. rN++: It greatly protects you from negative energy. Will+: It increases your willpower.