Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 20250730 (custom seed) 26 easterbunny1234 the Conjurer (level 2, 0/20 HPs) Began as an Armataur Conjurer on July 30, 2025. Slain by a gnoll ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:48 (757 turns). easterbunny1234 the Conjurer (Armataur Conjurer) Turns: 757, Time: 00:02:49 Health: 0/20 AC: 4 Str: 18 XL: 2 Next: 89% Magic: 3/5 EV: 8 Int: 18 God: Gold: 78 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . e - +1 short sword (holy) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (barding unavailable) Will ..... (no amulet) Stlth ++ c - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: roll @: quill-form A: quills, large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: Begin Untransformation You were on level 1 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons e - a +1 short sword of holy wrath (weapon) Armour a - a +0 robe (worn) Jewellery c - a +6 ring of strength (worn) Scrolls d - a scroll of fear {unknown} g - 4 scrolls of identify {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of magic f - 2 potions of heal wounds {unknown} Talismans i - a quill talisman (active) Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Cigotuvi's Putrefaction Necr/Air 1% N/A 87% 4 Dispel Undead Necr 1% 3d6 87% 4 Martyr's Knell Necr/Summ 1% N/A 87% 4 Petrify Alch/Erth 1% N/A 87% 4 Irradiate Conj/Alch 4% 3d13 90% 5 Fulsome Fusillade Conj/Alch 4% (3-5)d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There are monsters nearby! The helpless gnoll fails to defend itself. You hit the gnoll. The gnoll is moderately wounded. The gnoll shouts! The gnoll hits you with a +0 whip. The gnoll hits you with a +0 club. The gnoll hits you with a +0 whip. The gnoll hits you but does no damage. The gnoll barely misses you. You climb upwards. There is a stone staircase leading down here. The gnoll is struck by your quills. The gnoll hits you but does no damage. The gnoll hits you with a +0 club. You see here a hobgoblin skeleton. You roll towards the gnoll! You barely miss the gnoll. Your tail-slap misses the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. Things that are here: 3 stones; a kobold skeleton; a hobgoblin skeleton The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You die... #.......#.##........### ##########.......#.##.........# #.......##.......#..).........# #.......######'#########......# ##.......# #.###.#..........# #........# #.....#..........# #.)......# ###÷..#..........# #........# #####.#.....#......# #........# #.jj@...##.........# #........# #.####.............# #...>....####(#..)..#.#........# #.......÷...j.#.#.....#..#'##### ..............#.#.#......#.# ...##.........#.#.#.#.#.##.# ...##.........'.#.#.#.#..÷.# ...##.........###...[.########### #######'#.#...# #######....[....# You could see 2 gnolls. Vanquished Creatures A gnoll (D:1) 3 endoplasms (D:1) 4 hobgoblins (D:1) A ball python (D:1) 4 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | easterbunny1234 the Armataur Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 180 | D:1 | Reached skill level 4 in Conjurations 198 | D:1 | Reached XP level 2. HP: 7/20 MP: 0/4 430 | D:1 | Found a faded altar of an unknown god. 602 | D:1 | Learned a level 2 spell: Searing Ray 757 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, angelslayer_ecumenical_altar_simple_liquid D:2: layout_loops_ring, chequers_hall_statues_corner_a Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.4 Spellcasting | 2 | 2.0 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Short sword || 12 Tailslap || 1 Cast: Magic Dart || 37 Stab: Sleeping || 2 Armour: Robe || 28 Dodge: Dodged || 20 Form: Quill || 1