ebering Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (14, 33, D:1) a +0 dagger (24, 23, D:1) a +0 club (32, 55, D:1) a +0 leather armour (34, 48, D:1) a +0 leather armour Level 2 of the Dungeon (2, 6, D:2) a +0 hand axe (20, 22, D:2) a +0 dagger (34, 26, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, -1, D:3) a +0 falchion (3, -2, D:3) a +0 war axe (5, -11, D:3) a +2 dagger of holy wrath (6, 0, D:3) a +0 leather armour (7, 5, D:3) a +0 whip (12, -41, D:3) a +0 ring mail (26, -35, D:3) a +0 ring mail a +0 hand axe (27, -10, D:3) a +0 dagger (31, -29, D:3) a +0 ring mail (36, -26, D:3) a +0 club (36, -9, D:3) a +0 ring mail (41, -24, D:3) a +0 trident Level 4 of the Dungeon (1, -12, D:4) a +0 short sword (11, 14, D:4) a +0 scale mail (20, 9, D:4) a +0 short sword (33, 2, D:4) a +0 dagger (34, 11, D:4) a +0 ring mail (39, -22, D:4) a +0 club (42, 11, D:4) a +0 long sword (47, -25, D:4) a +0 leather armour (48, 1, D:4) a +0 giant club Level 5 of the Dungeon (8, -13, D:5) a +0 hunting sling (11, -2, D:5) a +0 leather armour (12, -19, D:5) a +0 robe of the Archmagi (22, -13, D:5) a +0 trident (25, -9, D:5) a +0 hand axe (26, 20, D:5) a +2 dire flail of protection a +0 chain mail (28, -12, D:5) a +3 falchion of freezing (still there?) a +0 robe (still there?) (32, 23, D:5) a +0 ring mail (40, -3, D:5) a +0 dagger (42, -10, D:5) a +2 morningstar of freezing a +0 robe a +0 short sword a +0 hand axe (42, -9, D:5) a +0 leather armour a +2 flail of draining (44, -12, D:5) a +1 pair of gloves (44, -10, D:5) a +0 club a +0 leather armour (44, -4, D:5) a +0 dagger of venom a +0 robe (62, 21, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 robe (2, 14, D:6) a +0 robe (2, 29, D:6) a +0 robe (16, 15, D:6) a +0 hand axe a +0 chain mail (16, 18, D:6) a +0 short sword (17, 10, D:6) a +0 club (18, 9, D:6) a +0 dagger a +1 robe of willpower (21, 22, D:6) a +0 morningstar a +0 leather armour (28, -2, D:6) a +0 short sword (29, 29, D:6) a +0 chain mail (31, -2, D:6) a +0 spear a +0 robe (32, 20, D:6) a +0 whip a +0 whip a +0 whip a +0 robe (33, 21, D:6) a +0 spear a +0 club (33, 22, D:6) a +0 spear (37, 37, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 leather armour (1, 0, D:7) a +0 short sword a +0 dagger (1, 1, D:7) a +0 short sword a +0 short sword (4, 1, D:7) a +2 whip of pain (5, 6, D:7) a +2 dagger of flaming a +0 ring mail a +0 war axe a +0 leather armour (6, 5, D:7) a +0 short sword a +0 leather armour (6, 6, D:7) a +0 whip (7, 8, D:7) a +0 trident (9, 8, D:7) a +0 war axe (11, -16, D:7) a +0 mace (11, -15, D:7) a +0 mace (12, -19, D:7) a +0 mace (12, 21, D:7) a +2 flail of draining a +0 club a +0 whip a +0 leather armour (13, -23, D:7) a +0 spear of venom (13, -17, D:7) a +0 mace (13, -16, D:7) a +0 mace (13, -15, D:7) a +0 mace (13, 20, D:7) a +0 spear (14, -24, D:7) a +0 mace (14, -22, D:7) a +0 mace of protection (17, -1, D:7) a ring of fire (17, 1, D:7) 9 gold pieces (18, 1, D:7) a +0 spear (24, 9, D:7) a +0 helmet (29, -6, D:7) a +0 spear (30, -3, D:7) 4 potions of degeneration (31, -18, D:7) a +0 quarterstaff (32, -4, D:7) a +0 club (35, -4, D:7) a +0 short sword (36, -4, D:7) a +0 mace of protection a +0 leather armour Level 8 of the Dungeon [Shop] Kaabotuh's Assorted Antiques a +0 robe (17 gold) a potion of degeneration (25 gold) a +0 longbow (112 gold) a +0 scimitar (100 gold) a +0 scale mail (100 gold) (2, 13, D:8) a +0 ring mail (5, 10, D:8) a +0 dagger a +0 robe (6, 11, D:8) a +0 dagger a +0 robe a +0 club a +0 ring mail (7, -4, D:8) a +0 ring mail the +1 pair of gloves of the Kangaroo {rN++ Int+4 Slay-5} Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rN: It greatly protects you from negative energy. (7, 11, D:8) a +3 rapier (9, -4, D:8) a +0 plate armour a +0 trident (9, -3, D:8) a +0 short sword (9, 14, D:8) a +0 shortbow (10, -4, D:8) a +0 short sword (10, 26, D:8) a +0 club (13, -9, D:8) a +0 dagger a +0 leather armour a +0 cloak (16, 18, D:8) a scroll of noise (19, -10, D:8) a +0 mace (24, 7, D:8) a +0 arbalest (25, -13, D:8) an amulet of the acrobat Level 9 of the Dungeon (1, 30, D:9) a +0 robe a +0 dire flail (1, 31, D:9) a +3 battleaxe a +0 robe (8, -4, D:9) a +0 club (9, -6, D:9) a +0 robe a +0 dagger (10, -4, D:9) a +0 club (11, -10, D:9) a +0 flail a +0 leather armour (12, -8, D:9) a +0 trident a +0 chain mail (12, 35, D:9) a +0 club (15, 27, D:9) a +1 dagger a +0 robe (17, 27, D:9) a +0 war axe a +0 robe (18, 27, D:9) a +0 scimitar a +0 robe (22, -11, D:9) a +0 trident a +0 chain mail (25, -17, D:9) a +0 ring mail (39, 1, D:9) a +0 rapier (45, -6, D:9) a +0 dagger a +0 robe (45, -3, D:9) a +0 club a +2 scale mail of cold resistance (45, -2, D:9) a +0 hand axe (46, 30, D:9) a +0 dagger a +0 hand crossbow (47, 10, D:9) a +0 giant spiked club a +0 giant spiked club (47, 31, D:9) a +0 dagger (48, 32, D:9) a +0 short sword (49, 32, D:9) a +0 short sword (51, 32, D:9) a +0 whip (53, -11, D:9) a +0 chain mail (54, 29, D:9) a +0 club (54, 31, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) the +1 robe "Totom" {Drain Regen+ Dex+6} Dex: It affects your dexterity (+6). Regen: It increases your rate of health regeneration. Drain: It drains your maximum health when unequipped. (1, -30, D:10) a +0 spear (2, -33, D:10) a +0 flail (3, -35, D:10) a +0 halberd (3, -34, D:10) a +0 spear a +0 ring mail a +0 club (3, -33, D:10) a +0 spear (3, 4, D:10) a +0 falchion a +0 leather armour (3, 5, D:10) a +0 long sword a +0 chain mail a +0 club (4, -44, D:10) a +0 helmet (22, -4, D:10) a +0 club of chaos a +2 dagger of chaos a +2 dagger of chaos (26, -23, D:10) a stone (28, -11, D:10) a +0 mace (28, -10, D:10) a +0 club a +0 robe a +0 dagger a +0 plate armour a +0 mace (28, 0, D:10) a +0 mace (32, -11, D:10) a +0 short sword (32, -9, D:10) a +0 chain mail (36, -17, D:10) a +0 mace Level 11 of the Dungeon (0, 0, D:11) a +3 dire flail of protection a +0 giant spiked club (1, -1, D:11) 317 stones a +0 giant club a +0 giant spiked club (2, 0, D:11) a +0 giant club a +0 dire flail (4, -7, D:11) a +0 kite shield a +0 leather armour a +0 broad axe (6, 3, D:11) 5 large rocks (10, 9, D:11) 5 large rocks (11, 11, D:11) a +0 giant club a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (13, -5, D:11) a +0 pair of gloves (13, 15, D:11) a +0 giant spiked club a +0 giant club (17, 15, D:11) a +0 dire flail a +0 giant club (22, -6, D:11) a +0 shortbow of flaming (22, -5, D:11) a +0 shortbow of flaming (23, -17, D:11) a +0 halberd (24, 18, D:11) a +0 giant spiked club a +0 giant spiked club (25, 11, D:11) 4 large rocks (25, 18, D:11) a +0 giant club a +0 dire flail (36, 19, D:11) a +0 hand axe a +0 leather armour (37, 13, D:11) the +6 glaive of Insomnia {god gift, freeze, +Blink Dex+6} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+6). +Blink: It lets you blink. (37, 16, D:11) a +0 leather armour (38, 12, D:11) a +0 dagger a +0 robe (39, -11, D:11) a +0 trident (39, -10, D:11) a +0 hand axe (40, -11, D:11) a +0 battleaxe a +0 chain mail (43, -28, D:11) a scroll of noise (44, 12, D:11) a +0 chain mail (49, -29, D:11) a +0 shortbow (50, -28, D:11) a +0 shortbow (51, -29, D:11) a +0 shortbow (53, 17, D:11) 2 large rocks the Ecumenical Temple