Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 13743513388919870147 180 eclipsekitten the Magician (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Oct 19, 2026. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 4 of the Dungeon. The game lasted 00:08:45 (2710 turns). eclipsekitten the Magician (Deep Elf Conjurer) Turns: 2710, Time: 00:08:46 Health: -1/28 AC: 2 Str: 4 XL: 5 Next: 33% Magic: 12/17 EV: 11 Int: 25 God: Gold: 135 SH: 0 Dex: 13 Spells: 16/19 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of faith Wands e - a wand of charming (6) a - a wand of flame (16) f - a wand of mindburst (17) Scrolls c - 4 scrolls of identify {unknown} d - 2 scrolls of fog {unknown} e - a scroll of fear {unknown} h - a scroll of blinking {unknown} l - 2 scrolls of noise {unknown} m - a scroll of revelation {unknown} o - a scroll of teleportation {unknown} Potions g - a potion of magic f - 2 potions of lignification {unknown} j - a potion of curing {unknown} k - a potion of might {unknown} n - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 7.6 Spellcasting - Level 4.3 Conjurations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 40% 3-5/arc 3% 2 Stone Arrow Conj/Erth 40% 3d9 8% 3 Blink Tloc 18% N/A 10% 2 Construct Spike Launche Frge 18% 2d3 10% 2 Sigil of Binding Hex 9% N/A 19% 3 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Rending Blade Conj/Frge 20% 2d(7+1*) 26% 4 Arcjolt Conj/Air 10% 1d20 56% 5 Lehudib's Crystal Spear Conj/Erth 10% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start resting. HP restored. There is an escape hatch in the ceiling here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You encounter a gnoll. It is wielding a +0 whip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (asleep, 100% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) You encounter a gnoll. It is wielding a +0 flail. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll shouts! You hear a shout! The searing ray misses the gnoll. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. You encounter a gnoll. It is wielding a +0 whip and quivering a throwing net. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Ouch! That really hurt! You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! You die... ### ##.## ##...######.## #.....@j)....# ##...####...... ##.## .j... #.# ...# ####.### j.. #......# ## #.##.#.## # #.<..# ######### ###..# #........ You could see 2 gnolls. Vanquished Creatures A clockroach (D:3) An orc wizard (D:4) A gnoll (D:4) 4 adders 5 dart slugs 2 ribbon worms 5 orcs 9 endoplasms 7 hobgoblins 9 jackals 2 quokkas 8 ball pythons 7 bats 4 frilled lizards 4 goblins 4 kobolds 2 rats (D:2) 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eclipsekitten the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 241 | D:1 | Reached skill level 4 in Spellcasting 241 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/9 248 | D:1 | Learned a level 2 spell: Searing Ray 880 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/11 915 | D:2 | Reached skill level 5 in Spellcasting 1384 | D:2 | You fall into a shaft and drop 1 floor! 1812 | D:3 | Reached XP level 4. HP: 23/24 MP: 9/13 1814 | D:3 | Reached skill level 6 in Spellcasting 2119 | D:3 | Reached skill level 7 in Spellcasting 2131 | D:3 | Reached XP level 5. HP: 23/28 MP: 1/16 2710 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_loops_ring, minmay_misc_feat_four_crosses D:2: layout_basic D:3: layout_basic, minmay_randomly_rotated_circles D:4: layout_loops_cross, general_overflow_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 7 | 7.6 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | 4 || 6 Melee: Short sword | 2 | 4 || 6 Cast: Magic Dart | 90 | 49 || 139 Searing Ray | 3 | 8 || 11 Stab: Sleeping | 1 | || 1 Armour: Robe | 10 | 11 || 21 Dodge: Dodged | 5 | 8 || 13