Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 8461298225069150874 25 edave the Conjurer (level 2, -7/13 HPs) Began as a Spriggan Conjurer on July 15, 2025. Killed from afar by an orc wizard (9 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:08:40 (1959 turns). edave the Conjurer (Spriggan Conjurer) Turns: 1959, Time: 00:08:41 Health: -7/13 AC: 3 Str: 3 XL: 2 Next: 82% Magic: 0/6 EV: 17 Int: 19 God: Gold: 100 SH: 0 Dex: 21 Spells: 3/6 levels left rFire . . . l - +4 short sword of the Screaming Gods {freeze, rN+ Will+ Dex+2} rCold . . . (no offhand) rNeg + . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no amulet) SInv + e - +6 ring of dexterity Will +.... (no ring) Stlth +++ HPRegen 0.22/turn MPRegen 0.10/turn %: no passive effects @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons g - a +0 hand axe l - the +4 short sword of the Screaming Gods (weapon) {freeze, rN+ Will+ Dex+2} (You found it on level 2 of the Dungeon) rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Missiles n - 4 poisoned darts Armour a - a +1 robe (worn) m - a +1 chain mail of cold resistance Jewellery e - a +6 ring of dexterity (worn) Scrolls d - a scroll of fear h - 3 scrolls of vulnerability {unknown} j - a scroll of identify {unknown} k - a scroll of immolation {unknown} Potions b - a potion of magic i - a potion of mutation {unknown} o - a potion of attraction {unknown} Skills: + Level 2.9 Dodging + Level 3.2 Stealth + Level 2.9 Spellcasting + Level 3.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Battlesphe Conj/Frge 9% 2d8 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Bombard Conj/Erth 4% 9d2 100% 6 Fortress Blast Frge 2% 6d4 100% 6 Spellspark Servitor Conj/Frge 4% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History You don't have enough magic to cast this spell. The orc wizard gestures at you while chanting. The magic dart hits you! Ouch! That really hurt! As you read the scroll labelled EGGIYSO MUCOUS, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. As you read the scroll labelled KIESKAETOI, it dissolves into smoke. It was a scroll of fog. The orc wizard hits you with a +0 quarterstaff. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 quarterstaff and wearing a +2 robe of fire resistance (grey smoke, 72% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc wizard. (Press . to maintain the ray.) The jackal closely misses you. The jackal completely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 quarterstaff and wearing a +2 robe of fire resistance (grey smoke, 100% to hit) The magic dart hits the orc wizard. The orc wizard is lightly wounded. You stop channelling your searing ray. The orc wizard misses you. The jackal completely misses you. A jackal comes into view. The jackal barks! You hit the orc wizard but do no damage. The orc wizard is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The orc wizard casts a spell at you. The puff of flame hits you! Ouch! That really hurt! You die... #.#..#.###.# #.#..#.. ... #..#.###)# #..#.###.# #.....# #.. .o# #.####.###h# #........#.##### #########.#..h.o@§# ..........#.#.###h# #############.# #§# #...# #§# #.### #§# #.#####§# #.h...§§# ######### You could see an orc wizard and 2 jackals. Vanquished Creatures An adder (D:2) 2 endoplasms 3 giant cockroaches (D:2) A hobgoblin (D:2) An orc (D:3) A quokka (D:1) 3 bats 3 frilled lizards A goblin (D:2) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | edave the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 1045 | D:2 | Reached XP level 2. HP: 13/13 MP: 0/6 1157 | D:2 | Learned a level 2 spell: Searing Ray 1481 | D:2 | Identified the +4 short sword of the Screaming Gods | {freeze, rN+ Will+ Dex+2} 1959 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_corners D:2: layout_loops_ring, minmay_misc_feat_diagonals, chequers_serial_rivers_small_b D:3: layout_basic, evilmike_ruin_ashenzari Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.5 Dodging | | 2.9 Stealth | | 3.2 Spellcasting | | 2.9 Action || total ---------------------------++------- Melee: Unarmed || 6 Short sword || 1 Cast: Magic Dart || 39 Searing Ray || 6 Use: Scroll || 5 Armour: Robe || 6 Dodge: Dodged || 17