Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2074364829219723245 31 edave the Conjurer (level 3, -3/26 HPs) Began as a Draconian Conjurer on July 16, 2025. Slain by Terence ... wielding a +0 hand axe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:08 (1027 turns). edave the Conjurer (Draconian Conjurer) Turns: 1027, Time: 00:03:09 Health: -3/26 AC: 5 Str: 9 XL: 3 Next: 7% Magic: 2/6 EV: 16 Int: 18 God: Gold: 76 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . e - +0 club rCold . . . (no offhand) rNeg . . . (helmet unavailable) rPois . (cloak unavailable) rElec . (gloves unavailable) rCorr . (boots unavailable) SInv . (no amulet) Will ..... b - +5 ring of evasion Stlth ++ c - ring of wizardry HPRegen 0.24/turn MPRegen 0.10/turn %: wizardry (x1) @: quill-form A: quills, AC +5, unfitting armour, cold-blooded, armoured tail 1 a: Begin Untransformation You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) Jewellery b - a +5 ring of evasion (worn) c - a ring of wizardry (worn) Scrolls d - a scroll of enchant armour {unknown} h - a scroll of identify {unknown} i - a scroll of brand weapon {unknown} Potions a - a potion of magic g - a potion of resistance {unknown} Talismans f - a quill talisman (active) Skills: + Level 0.1 Maces & Flails + Level 1.8 Dodging + Level 1.8 Stealth + Level 0.9 Unarmed Combat + Level 2.3 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 1% 2 Apportation Tloc 4% N/A 8% 1 Stone Arrow Conj/Erth 20% 3d8 9% 3 Jinxbite Hex 4% N/A 11% 2 Fulminant Prism Conj/Alch 5% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 26% 4 Rending Blade Conj/Frge 10% 2d6 26% 4 Alistair's Intoxication Alch 1% N/A 86% 5 Haunt Necr/Summ 1% N/A 100% 7 Borgnjor's Revivificati Necr 1% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 5% 10d3 100% 8 Death's Door Necr 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Terence closely misses you. You hit Terence but do no damage. Terence closely misses you. Terence looks irritated. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Your tail-slap misses Terence. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence hits you with a +0 hand axe. You barely miss Terence. Terence barely misses you. You barely miss Terence. Terence hits you with a +0 hand axe. Terence closely misses you. You hit Terence but do no damage. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss Terence. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence misses you. Terence closely misses you. You hit Terence. Terence is lightly wounded. Terence barely misses you. You hit Terence but do no damage. Terence is lightly wounded. Terence hits you with a +0 hand axe! You die... Terence says, "And stay out!" ### #### #... ... #######.... ... †........# #.. ##....##.# #.## .........# #.. ##....##.# #@# .........# #@# #.....##.# #.# #.#......### ###.# #.###.))...###...# #.#..............# #.#.#........##### ............# #.#...#.#....# .>###..⌠.....# You could see Terence. Vanquished Creatures 3 dart slugs (D:1) 4 hobgoblins (D:1) 3 quokkas (D:1) 6 ball pythons 2 endoplasms 2 frilled lizards (D:1) 4 goblins 2 kobolds 2 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | edave the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 295 | D:1 | Reached XP level 2. HP: 15/20 MP: 0/5 936 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 1011 | D:2 | Noticed Terence 1027 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic D:2: cheibrodos_old_hovel, layout_basic, dreamdust_ecumenical_altar_sealed_demon, corexii_hall_statues_l, hangedman_feature_mirror, minmay_misc_feat_iff, chequers_serial_rivers_small_a, minmay_pentomino_pile, uniq_terence, uniq_robin, uniq_natasha Action || total ---------------------------++------- Melee: Unarmed || 31 Tailslap || 14 Punch || 1 Club || 43 Cast: Magic Dart || 32 Stab: Sleeping || 3 Armour: Skin || 35 Dodge: Dodged || 71 Form: Quill || 1