Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 7678878201543247757 18 edave the Grave Robber (level 2, 0/20 HPs) Began as a Mountain Dwarf Necromancer on July 17, 2025. Slain by a jelly (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:31 (1245 turns). edave the Grave Robber (Mountain Dwarf Necromancer) Turns: 1245, Time: 00:02:32 Health: 0/20 AC: 0 Str: 10 XL: 2 Next: 48% Magic: 1/4 EV: 4 Int: 15 God: Gold: 38 SH: 0 Dex: 10 Spells: 1/4 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . f - +0 chain mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: corroded A: runic magic, artefact enchanting a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe e - a +0 leather armour f - a +0 chain mail (worn) Scrolls h - a scroll of fear {unknown} Potions c - a potion of magic d - 2 potions of curing Skills: + Level 0.1 Armour + Level 1.4 Dodging + Level 1.4 Stealth + Level 1.9 Spellcasting + Level 5.0 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 64% N/A 8% 1 b - Grave Claw Necr 32% 2d9 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 16% 2d7 22% 3 Animate Dead Necr 16% N/A 58% 4 Curse of Agony Necr 16% N/A 90% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Aiming: Soul Splinter (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (ally target, chance to affect: 56%) The jelly resists with significant effort. Your soul wisp disappears in a puff of smoke! Casting: Soul Splinter (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (chance to affect: 56%) A fragment of the jelly's soul is dislodged from its body. The jelly looks weaker. The jelly hits you but does no damage. Your soul wisp barely misses the jelly. You hit the jelly. Your hands burn! The acid corrodes you! The jelly is lightly wounded. The jelly jiggles. The jelly hits you but does no damage. Your soul wisp touches the jelly. Your soul wisp is burned by acid! You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly hits you but does no damage. Your soul wisp touches the jelly. Your soul wisp is burned by acid! You hit the jelly but do no damage. Your hands burn! The acid corrodes you! The jelly is heavily wounded. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * Your soul wisp touches the jelly. Your soul wisp is burned by acid! Your soul wisp returns to where it belongs. The jelly is no longer weakened. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Soul Splinter (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (heavily wounded, chance to affect: 56%) The jelly resists with significant effort. The jelly hits you. You die... #### ####### ##... ....... ...# ....§§.###..##### #..J@........# ###.###.†###.# #..........# #####..###.# #..# #..# #.... #.#### #.# You could see a jelly. Vanquished Creatures A gnoll (D:1) A hobgoblin (D:1) A jackal (D:1) An endoplasm (D:1) A frilled lizard (D:1) 5 creatures vanquished. Vanquished Creatures (collateral kills) A giant cockroach (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 2 rats 6 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | edave the Mountain Dwarf Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 408 | D:1 | Reached skill level 5 in Necromancy 408 | D:1 | Reached XP level 2. HP: 14/20 MP: 2/4 1179 | D:2 | Learned a level 2 spell: Grave Claw 1245 | D:2 | Slain by a jelly Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_basic, minmay_pentomino_r2 D:2: minmay_alternating_diamond, layout_loops_ring, serial_bayou_lagoon_a, uniq_terence, uniq_jessica Skill XL: | 1 | ---------------+----+----- Necromancy | 5 | 5.0 Armour | | 0.1 Dodging | | 1.4 Stealth | | 1.4 Spellcasting | | 1.9 Action || total ---------------------------++------- Melee: Dagger || 33 Cast: Soul Splinter || 18 Use: Scroll || 1 Potion || 1 Armour: Chain mail || 32 Leather armour || 6 Dodge: Dodged || 18