Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 4350278033820364733 0 edave the Gusty (level 1, 13/13 HPs) Began as an Octopode Wanderer on July 17, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (0 turns). edave the Gusty (Octopode Wanderer) Turns: 0, Time: 00:00:14 Health: 13/13 AC: 1 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . a - +2 mace rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 mace (weapon) Missiles b - 11 poisoned darts (quivered) Potions c - a potion of lignification Skills: + Level 1.0 Fighting + Level 2.0 Maces & Flails + Level 2.0 Throwing + Level 1.3 Stealth + Level 1.0 Spellcasting + Level 2.0 Air Magic + Level 1.0 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 8% 1d1 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 4% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, edave the Octopode Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 mace, 11 poisoned darts, a potion of lignification; and the following spell memorised: Poisonous Vapours; and the following spells available to memorise: Swiftness. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .... . # #### #... . . ...# #.### #+# ###.# #.#PP #.# PP#.# #P⌠P#.#P⌠P# PP#.#PP #.#####.#####.# +....@....+ #.#####.#####.. PP#.#PP #P⌠P#.#P⌠P# #.#PP #.# PP#.. #.### #+# ###.. #... . . .... ...# # # ###. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | edave the Octopode Wanderer began the quest for the Orb. 0 | D:1 | edave set off with the following items: a +2 mace, 11 | poisoned darts, a potion of lignification; and the | following spell memorised: Poisonous Vapours; and the | following spells available to memorise: Swiftness. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic, hex_tiny