Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 10745906460559297923 91 edave the Conjurer (level 4, 0/33 HPs) Began as a Demigod Conjurer on Dec 1, 2025. Slain by an ice beast (4 damage) ... on level 3 of the Dungeon. The game lasted 00:04:53 (2412 turns). edave the Conjurer (Demigod Conjurer) Turns: 2412, Time: 00:04:53 Health: 0/33 AC: 3 Str: 8 XL: 4 Next: 12% Magic: 8/10 EV: 11 Int: 24 God: Gold: 133 SH: 0 Dex: 12 Spells: 0/7 levels left rFire . . . j - staff of earth rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - +4 ring of slaying HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 133 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 helmet (worn) Magical Staves j - a staff of earth (weapon) l - a staff of air Jewellery k - a +4 ring of slaying (worn) Scrolls c - a scroll of noise {unknown} f - a scroll of teleportation g - a scroll of blinking {unknown} i - a scroll of fear {unknown} m - a scroll of poison {unknown} n - a scroll of identify Potions e - a potion of curing h - 2 potions of resistance {unknown} Skills: + Level 2.4 Dodging + Level 2.5 Stealth + Level 2.2 Spellcasting + Level 4.4 Conjurations + Level 0.0 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Fulminant Prism Conj/Alch 6% 3d7 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You close the door. You start resting. The ice beast attacks as it pursues you! The ice beast hits you but does no damage. The ice beast attacks as it pursues you! The ice beast barely misses you. The ice beast hits you. The ice beast freezes you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 78% to hit) You focus your ray upon the ice beast. The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You stop channelling your searing ray. The ice beast attacks as it pursues you! The ice beast completely misses you. The ice beast attacks as it pursues you! The ice beast hits you but does no damage. Magic courses through your body. The ice beast hits you. The ice beast freezes you. * * * LOW HITPOINT WARNING * * * You feel better. The ice beast hits you. The ice beast freezes you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +2 vampiric dagger and quivering stones (72% to hit) You focus your ray upon the kobold. The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the kobold. The kobold is severely wounded. (Press . to maintain the ray.) The ice beast hits you. You die... ### ### #.####<# #...##.# #.#.##.# #.#.##.# #.#....# #.###### ###########.# +....(..KY@.# ###.##.###### #..# ##.# #K# ###.# ###...## ###K..#..# #####...####.## You could see an ice beast and a kobold. Vanquished Creatures 4 adders (D:2) 4 dart slugs A ribbon worm (D:2) 6 endoplasms 3 giant cockroaches 3 hobgoblins 2 quokkas (D:2) 11 ball pythons 5 bats A frilled lizard (D:1) 5 goblins 6 kobolds 7 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | edave the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 293 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 296 | D:1 | Learned a level 2 spell: Searing Ray 850 | D:2 | Reached skill level 4 in Conjurations 1049 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/8 2134 | D:2 | Reached XP level 4. HP: 33/33 MP: 6/10 2139 | D:2 | Learned a level 4 spell: Fulminant Prism 2375 | D:3 | Noticed an ice beast 2412 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_rooms, serial_bayou_lagoon_b D:2: minmay_diamond_boxcup, layout_basic D:3: minmay_skewed_foursquare, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.5 Dodging | 2 | 2.4 Spellcasting | 2 | 2.2 Conjurations | 4 | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Staff | 2 | || 2 Cast: Magic Dart | 113 | 11 || 124 Searing Ray | | 3 || 3 Use: Scroll | 2 | || 2 Potion | | 2 || 2 Armour: Robe | 15 | 11 || 26 Dodge: Dodged | 21 | 4 || 25