Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 11034256304695040800 19 edave the Magician (level 2, 0/21 HPs) Began as a Djinni Hedge Wizard on Dec 3, 2025. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:41 (891 turns). edave the Magician (Djinni Hedge Wizard) Turns: 891, Time: 00:01:41 Health: 0/21 AC: 3 Str: 9 XL: 2 Next: 95% Gold: 78 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no amulet) Will ..... f - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: on blink cooldown, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) i - a +0 pair of gloves (worn) Jewellery f - a +6 ring of intelligence (worn) Scrolls d - a scroll of amnesia Potions e - a potion of curing Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Blink Tloc 38% N/A 4% 2 c - Call Imp Summ 38% N/A 4% 2 d - Grave Claw Necr 38% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 19% N/A 8% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a stone staircase leading up here. Found a quarterstaff. You see here a +0 quarterstaff. Terence the Veteran comes into view. He is wielding a +0 short sword. Terence is nearby! The magic dart hits Terence but does no damage. Terence shouts! The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Terence hits you with a +0 short sword. Casting: Blink (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 4% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 short sword and wearing a +0 ring mail (lightly wounded) You unleash the spiteful dead! The jagged bones skewer Terence. Terence is moderately wounded. Terence is pinned in place! Terence hits you with a +0 short sword. Your cerulean imp hits Terence but does no damage. Terence attacks as he pursues you! Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Grave Claw (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 ring mail (moderately wounded, ally target, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits Terence from afar with a -3 spear. Terence hits you with a +0 short sword. You die... Terence says, "Finally, peace and quiet." #.# #.# #.# #.# #########.# .......5#.# ######.#..# #@#5## #@#.# #.#.# #.#.# #.#.# #.#.# #.#.# ..#.# ############## ###)# .............#####.# You could see Terence (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 3 ball pythons (D:1) A bat (D:1) 4 goblins (D:1) 7 kobolds 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | edave the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | edave set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 236 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 882 | D:2 | Noticed Terence 891 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_basic D:2: minmay_door_path, layout_basic, minmay_circle_x, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 47 Blink || 1 Call Imp || 1 Grave Claw || 1 Use: Scroll || 4 Potion || 1 Armour: Robe || 7