Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 5667731981101874427 108 edave the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on Dec 8, 2025. Slain by Terence ... wielding a +1 mace of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:11 (2581 turns). edave the Conjurer (Deep Elf Conjurer) Turns: 2581, Time: 00:04:12 Health: -5/24 AC: 2 Str: 4 XL: 4 Next: 58% Magic: 3/21 EV: 12 Int: 25 God: Gold: 88 SH: 0 Dex: 13 Spells: 2/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ o - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.34/turn %: no passive effects @: enlightened, flying, very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 88 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery o - a ring of magical power (worn) Wands l - a wand of warping (12) Scrolls c - 2 scrolls of enchant weapon e - 3 scrolls of identify g - 2 scrolls of vulnerability {unknown} i - a scroll of blinking {unknown} k - a scroll of revelation {unknown} p - a scroll of enchant armour {unknown} Potions b - 2 potions of magic d - a potion of resistance {unknown} f - a potion of brilliance {unknown} j - a potion of berserk rage {unknown} m - 2 potions of heal wounds {unknown} n - a potion of might {unknown} Skills: + Level 3.1 Dodging + Level 3.3 Stealth * Level 4.5 Spellcasting * Level 5.2 Conjurations + Level 0.2 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Hailstorm Conj/Ice 18% 3d7 9% 3 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 38% 3d9 4% 2 Freeze Ice 20% 1d4 9% 1 Blink Tloc 12% N/A 12% 2 Lesser Beckoning Tloc 12% N/A 12% 2 Frozen Ramparts Ice 10% 1d2 26% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence is severely wounded. Terence completely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence misses you. Terence hits you with a +1 mace of protection. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 mace of protection and wearing a +0 chain mail (severely wounded, 86% to hit) You miscast Searing Ray. Nothing appears to happen. Terence hits you with a +1 mace of protection! Terence misses you. Okay, then. You feel very buoyant. You fly up into the air. Terence completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 mace of protection and wearing a +0 chain mail (severely wounded, 86% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +1 mace of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +1 mace of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.#######.# #..###.#.....# #.##...##.####..(...#####. #........................# ####...##.#######..#..#### #...##.#...#.....#...# #######.#.###.#...###.# #........<....#...###.## #.#####@#.#####......... #.# #@#.......#....... #.#####.#.#....######### #.......#......# #<......#.#....# #......##.#....# ######.##.#....# #############.##.##.### #...#.....(...##.##(# #...#.##########.##.########### You could see Terence. Vanquished Creatures Jessica (D:3) An iguana (D:3) 3 adders A dart slug (D:2) 3 hobgoblins An orc (D:4) 3 quokkas 3 ball pythons 5 bats 4 endoplasms 2 frilled lizards 5 goblins 3 kobolds A rat (D:2) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | edave the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 880 | D:2 | Reached XP level 2. HP: 11/15 MP: 3/8 883 | D:2 | Learned a level 2 spell: Searing Ray 1103 | D:2 | Reached XP level 3. HP: 17/19 MP: 3/10 1107 | D:2 | Learned a level 3 spell: Hailstorm 1184 | D:2 | Found a faded altar of an unknown god. 1217 | D:2 | Noticed Terence 1512 | D:3 | Reached skill level 5 in Conjurations 1657 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/12 1860 | D:3 | Noticed Jessica 1867 | D:3 | Killed Jessica 2006 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2581 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_starsandcircs, minmay_tromino_v2, uniq_terence D:3: layout_basic, kennysheep_jessica_study D:4: layout_basic, nicolae_ru_awakened_eye, grunt_gozag_breadcrumbs, minmay_temple_entry_large_hall, goddamned_bats, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.1 Stealth | 3 | 3.3 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Translocations | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 65 | 19 || 84 Searing Ray | 2 | 4 || 6 Hailstorm | | 3 || 3 Use: Scroll | 5 | || 5 Potion | | 1 || 1 Armour: Robe | 8 | 5 || 13 Dodge: Dodged | 12 | 7 || 19