Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 12413806753340740485 193 edave the Conjurer (level 5, -5/28 HPs) Began as a Deep Elf Conjurer on Dec 10, 2025. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:04:07 (1899 turns). edave the Conjurer (Deep Elf Conjurer) Turns: 1899, Time: 00:04:07 Health: -5/28 AC: 2 Str: 4 XL: 5 Next: 44% Magic: 11/14 EV: 12 Int: 25 God: Gold: 127 SH: 0 Dex: 13 Spells: 0/14 levels left rFire . . . k - staff of earth rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 127 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves k - a staff of earth (weapon) Scrolls d - 2 scrolls of enchant armour {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of identify {unknown} j - a scroll of fog {unknown} m - a scroll of teleportation Potions b - a potion of magic c - a potion of berserk rage {unknown} f - 2 potions of might {unknown} g - a potion of lignification {unknown} i - 3 potions of curing {unknown} l - 2 potions of haste {unknown} Skills: + Level 3.4 Dodging + Level 3.5 Stealth * Level 5.0 Spellcasting + Level 5.3 Conjurations * Level 1.7 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Teleport Other Tloc 15% N/A 12% 3 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 e - Fulminant Prism Conj/Alch 9% 3d6 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 30% N/A 6% 2 Maxwell's Portable Pile Tloc 15% (3-9)d3 12% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. The searing ray hits the gnoll! You kill the gnoll! You start resting. You stop channelling your searing ray. You start resting. Magic restored. You start resting. HP restored. There is a stone staircase leading down here. You climb downwards. The orc priest shouts! The orc shouts! The orc wizard shouts! There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (81% to hit) You focus your ray upon the orc. The searing ray misses the orc. (Press . to maintain the ray.) The magic dart hits the orc. The orc is moderately wounded. You stop channelling your searing ray. The orc hits you with a +0 dagger. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You are too injured to fight recklessly! The orc wizard points at you and mumbles some strange words. The magic dart hits you! * * * LOW HITPOINT WARNING * * * The orc misses you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... .... .... ..... ....# ##...# ##.....## #...o..o## ..o....@.# .........+ .........# #.......## ##.....## ##...# ##+# You could see an orc priest, an orc wizard and an orc. Vanquished Creatures 3 orc priests A gnoll (D:2) 3 adders (D:2) 3 dart slugs 3 ribbon worms (D:2) 6 orcs 7 endoplasms 2 giant cockroaches 6 hobgoblins 2 quokkas 11 ball pythons 9 bats A frilled lizard (D:1) 6 goblins A kobold (D:1) A rat (D:1) 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | edave the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 237 | D:1 | Reached XP level 2. HP: 7/15 MP: 5/8 240 | D:1 | Learned a level 2 spell: Searing Ray 724 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 728 | D:1 | Learned a level 3 spell: Teleport Other 1024 | D:2 | Reached skill level 5 in Conjurations 1031 | D:2 | Reached XP level 4. HP: 11/24 MP: 1/12 1036 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1175 | D:2 | Reached skill level 1 in Translocations 1415 | D:2 | Reached XP level 5. HP: 28/28 MP: 7/14 1726 | D:3 | Reached skill level 5 in Spellcasting 1731 | D:3 | Learned a level 4 spell: Fulminant Prism 1899 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_loops_ring, minmay_tetromino_o2 D:2: layout_rooms D:3: layout_loops_corners, minivault_5 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 | 3.4 Stealth | 3 | 3.5 Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.3 Translocations | 1 | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 65 | 58 || 123 Searing Ray | 2 | 11 || 13 Use: Scroll | 2 | || 2 Armour: Robe | 8 | 9 || 17 Dodge: Dodged | 8 | 6 || 14