Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9880755587506386720 7 elijah the Apothecary (level 1, -4/13 HPs) Began as a Vampire Alchemist on Mar 1, 2025. Slain by Terence ... wielding a +1 flail of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:55 (704 turns). elijah the Apothecary (Vampire Alchemist) Turns: 704, Time: 00:03:56 Health: -4/13 AC: 4 Str: 7 XL: 1 Next: 83% Magic: 0/3 EV: 10 Int: 17 God: Gold: 10 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . c - +0 hand axe rCold . . . (no shield) rNeg . . . g - +1 leather armour {rPois} rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.42/turn (no ring) MPRegen 0.08/turn %: no passive effects @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons c - a +0 hand axe (weapon) d - a +0 dagger k - a +0 dagger n - a +0 spear o - a +0 club Missiles e - 8 stones Armour a - a +0 robe g - a +1 leather armour of poison resistance (worn) j - a +0 robe l - a +0 leather armour p - a +0 robe q - a +0 leather armour Jewellery m - a +6 ring of dexterity Scrolls f - a scroll of vulnerability {unknown} h - a scroll of blinking {unknown} i - a scroll of noise {unknown} Potions b - a potion of magic Skills: + Level 2.3 Dodging + Level 3.2 Stealth + Level 2.1 Spellcasting + Level 0.8 Conjurations + Level 3.4 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 22% 2 Kiss of Death Conj/Necr 12% 2d6 24% 1 Mephitic Cloud Conj/Alch/Air 6% N/A 43% 3 Confusing Touch Hex 1% N/A 65% 3 Olgreb's Toxic Radiance Alch 13% N/A 56% 4 Sticky Flame Fire/Alch 7% 2d4 82% 4 Dispel Undead Necr 1% 3d6 96% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism. Message History Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Terence the Veteran comes into view. He is wielding a +1 flail of protection. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence moves out of view. Casting: Sting (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +1 flail of protection and wearing a +0 chain mail (77% to hit) The sting hits Terence but does no damage. Terence is poisoned. Casting: Sting (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 flail of protection and wearing a +0 chain mail (lightly wounded, poisoned, 77% to hit) The sting misses Terence. Casting: Sting (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 flail of protection and wearing a +0 chain mail (lightly wounded, poisoned, 77% to hit) The sting hits Terence but does no damage. Terence looks even sicker. Terence is lightly wounded. Terence bares his teeth. You completely miss Terence. Terence is lightly wounded. Terence hits you with a +1 flail of protection! Ouch! That really hurt! You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +1 flail of protection! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# #.# #.# #.# #.# . #.# ... #.# .....###.####### ......@@........ .....###.##.#### ... #.# # . #.# #.# #.# #.# ..# You could see Terence (very poisoned). Vanquished Creatures An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) 3 frilled lizards (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | elijah the Vampire Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 599 | D:1 | Found Zeir's Distillery. 698 | D:2 | Noticed Terence 704 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_loops_ring, serial_shops, nicolae_shop_tiny_waterfront D:2: layout_basic, hellmonk_ecumenical_altar_run_dry, serial_shops, shop, nicolae_shop_tiny_glass, nicolae_shop_peninsula, uniq_terence, uniq_sigmund, uniq_robin Action || total ---------------------------++------- Melee: Hand axe || 15 Bite || 1 Cast: Sting || 8 Armour: Leather armour || 10 Dodge: Dodged || 7