Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. emfoman the Conjurer (Deep Elf Conjurer) Turns: 2305, Time: 00:15:22 Health: 24/24 AC: 3 Str: 6 XL: 4 Next: 79% Magic: 9/12 EV: 11 Int: 23 God: Gold: 164 SH: 0 Dex: 13 Spells: 2/11 levels left rFire . . . n - +1 dagger (flame) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . e - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... l - amulet of regeneration Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You are on level 3 of the Dungeon. You have visited 1 branch of the dungeon, and seen 3 of its levels. You have collected 164 gold pieces. Inventory: Hand Weapons c - a +0 spear j - a +0 sling n - a +1 dagger of flaming (weapon) Missiles k - 4 atropa-tipped darts Armour a - a +0 robe (worn) e - a +0 cloak (worn) Jewellery l - an amulet of regeneration (around neck) p - a +6 ring of dexterity Scrolls f - a scroll labelled FISORU ZIPLUE g - 2 scrolls labelled KICKUVOMAF h - 3 scrolls labelled LEYFRIODGHU i - a scroll labelled KATASCH ROIL o - a scroll labelled FEYDUE CUZA q - a scroll labelled PEYWAB SAENYN r - a scroll labelled VEBONE NENARAH Potions b - a potion of magic d - a fuming silvery potion m - a fizzy white potion Skills: + Level 0.7 Fighting + Level 1.2 Polearms + Level 2.8 Dodging + Level 3.0 Stealth + Level 4.3 Spellcasting + Level 5.2 Conjurations You have 2 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Hailstorm Conj/Ice 16% 3d6 11% 3 d - Summon Ice Beast Ice/Summ 5% N/A 30% 3 Your spell library contains the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Permafrost Eruption Ice/Erth 2% 2x4d2 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Sif Muna The Shining One Annotations: D:3 2 transporters Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There are monsters nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python! You kill the ball python! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'd'. A rat and an endoplasm come into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The magic dart hits the rat! You kill the rat! Saving game... please wait. ############## †...<†.......# .........###.### ....†....#.....# ##.##.##.......# #......@.......# # .........#.....## # #.....#..#......######## #..................##... #.#.#....####...##.##.## .... ....# ##......<... ... .##... ............. #. #..# ###.######.## #.# #.## There are no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) 2 adders 2 dart slugs (D:1) 4 orcs (D:3) 2 ball pythons 2 endoplasms 3 giant cockroaches 6 goblins 10 hobgoblins 7 jackals 10 bats 4 frilled lizards (D:1) 3 kobolds 8 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | emfoman the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 135 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 609 | D:1 | Reached XP level 3. HP: 19/19 MP: 10/10 1173 | D:2 | Learned a level 2 spell: Searing Ray 1903 | D:2 | Reached skill level 5 in Conjurations 1931 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/12 1939 | D:3 | Reached skill level 1 in Polearms 2101 | D:3 | Noticed a scorpion 2102 | D:3 | Found a shimmering blue altar of Sif Muna. 2104 | D:3 | Found a glowing golden altar of the Shining One. 2104 | D:3 | Noticed a scorpion 2117 | D:3 | Found a transporter. 2128 | D:3 | Found a transporter. 2292 | D:3 | Learned a level 3 spell: Hailstorm 2296 | D:3 | Learned a level 3 spell: Summon Ice Beast Illustrated notes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.3 Conjurations | 5 | 5.2 Polearms | 1 | 1.2 Stealth | 3 | 3.0 Fighting | | 0.7 Dodging | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 65 | || 65 Cast: Magic Dart | 65 | 28 || 93 Searing Ray | 2 | 1 || 3 Stab: Sleeping | 2 | || 2 Armour: Robe | 51 | || 51 Dodge: Dodged | 57 | 1 || 58