Dungeon Crawl Stone Soup version 0.34-a0-2080-g3eaa6fa3b2 (webtiles) character file. Game seed: 6388393309293886500 12 emmgame221 the Conjurer (level 2, -1/19 HPs) Began as a Human Conjurer on Jan 23, 2026. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:21 (653 turns). emmgame221 the Conjurer (Human Conjurer) Turns: 653, Time: 00:02:22 Health: -1/19 AC: 2 Str: 7 XL: 2 Next: 33% Magic: 0/5 EV: 11 Int: 18 God: Gold: 26 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . (100%) c - staff of air rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of regeneration Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves c - a staff of air (weapon) Jewellery b - an amulet of regeneration (worn) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of summoning {unknown} e - a scroll of enchant armour {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Searing Ray Conj 34% 2d5 4% 2 z - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History f - an orange potion You encounter a gnoll. It is wielding a +0 whip. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is severely wounded. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. You closely miss the gnoll. The gnoll is severely wounded. The gnoll misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is almost dead. The gnoll closely misses you. You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. You die... #.##....†......#### ##.##......).......# .......##.#.....##.# ..........#†..#..# ..........#.#....# .......#..#.#.#.## .......##.#.#.#..# .......##.#.#.##.# ..........#.#.##@# ####.######.#.##j## #........#.#...# ##########.##.## ##.## #...# ##.## ##.## #...# ## You could see a gnoll. Vanquished Creatures An endoplasm (D:1) 3 hobgoblins (D:1) A quokka (D:1) 3 kobolds (D:1) 5 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | emmgame221 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 359 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 362 | D:1 | Learned a level 2 spell: Searing Ray 653 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic, amcnicky_mini_corridor_feature, chequers_serial_rivers_micro_d Action || total ---------------------------++------- Attack: Normal || 6 Melee: Staff || 5 Unarmed || 1 Cast: Magic Dart || 30 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 652 | 652 | 0 | 176 | 229 | 1 | 652.0 | Dungeon | 652 | 652 | 0 | 176 | 229 | 1 | 652.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 652 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+