emocheese the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence (7, 7, D) a +6 ring of dexterity a +6 ring of dexterity (8, 3, D) a blade talisman a beast talisman (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 4, D) a scorpion corpse (61, 11, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 buckler of protection (still there?) (62, 4, D) a scorpion corpse (62, 8, D) a +1 heavy battleaxe (62, 11, D) a +0 rapier a +0 robe (63, 4, D) a scorpion corpse (63, 8, D) a +4 hand axe of freezing (63, 12, D) a wolf corpse (67, 2, D) a river rat corpse (68, 3, D) a river rat corpse (70, 8, D) the ring "Taivun" {rC++ Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). rC++: It greatly protects you from cold. (unseen) (70, 9, D) the +5 chain mail of the Gloaming {+Blink Will- Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Will-: It decreases your willpower. +Blink: It lets you blink. (unseen) (71, 8, D) the Tome of the United Quake Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Dragon's Call Summoning 9 (unseen) (72, 8, D) a wand of digging (6) (72, 9, D) a wand of flame (8) (73, 1, D) an adder corpse