emocheese the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +4 rapier of venom (unseen) (61, 4, D) a wolf corpse (61, 8, D) a +3 sling (61, 10, D) a river rat corpse (61, 16, D) a wand of roots (7) (62, 1, D) a +2 scale mail of cold resistance (62, 4, D) a yak corpse (62, 9, D) a +0 plate armour of willpower (62, 16, D) a book of the Earth (62, 17, D) a scroll of brand weapon (63, 8, D) a staff of death (unseen) (63, 10, D) a river rat corpse (63, 16, D) a wand of charming (2) (63, 17, D) a dragon-blood talisman (64, 16, D) a ring of protection from fire (64, 17, D) the amulet "Vyrphyit" {Faith Str+3 Dex+2 Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (67, 0, D) a +2 falchion of holy wrath (68, 4, D) a scorpion corpse a jumping spider corpse (69, 0, D) a +6 long sword of holy wrath (70, 9, D) the +0 chain mail "Pyden" {*Slow rF++ rC+++ Regen+} rF++: It greatly protects you from fire. rC+++: It renders you almost immune to cold. Regen+: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. (70, 11, D) a +2 scimitar of flaming (unseen) (71, 8, D) a staff of cold (71, 17, D) a +0 hand axe of freezing (71, 26, D) the +0 leather armour of Autotheism {Harm rN+ Str+4 Int-3} Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). rN+: It protects you from negative energy. Harm: It increases damage dealt and taken. (71, 27, D) a +0 shortbow a centaur corpse (71, 28, D) 3 large rocks (72, 16, D) a staff of air (72, 28, D) a +0 orcbow (73, 1, D) a staff of air (73, 17, D) a +2 short sword of draining (73, 26, D) a +3 ring mail of willpower (73, 27, D) a +0 arbalest (73, 28, D) 4 large rocks (74, 1, D) a jumping spider corpse (74, 28, D) 3 large rocks a cyclops corpse (75, 1, D) the +8 quarterstaff "Wyiwes" {elec, Int+2} Int+2: It affects your intelligence (+2).