Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34.1-3-ga2c7840dd7 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16106647426230348728, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name erf -rc /dgldir/rcfiles/crawl-0.34/erf.rc -macro /dgldir/rcfiles/crawl-0.34/erf.macro -morgue /dgldir/morgue/erf/ -webtiles-socket /crawl-master/webserver/sockets/erf:2026-04-22.02:36:42.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 17 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5efa18f8391e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5efa18f91b7a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5efa18f83dfa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x717847642910]: /usr/games/crawl-0.34(_Z16basic_hands_reqdRK8item_def9size_type+0x62) [0x5efa191c4402]: basic_hands_reqd(item_def const&, size_type) /usr/games/crawl-0.34(_Z18get_all_item_slotsRK8item_def+0x7e) [0x5efa191c921e]: get_all_item_slots(item_def const&) /usr/games/crawl-0.34(_Z14can_equip_itemRK8item_defbPNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x6c) [0x5efa194753bc]: can_equip_item(item_def const&, bool, std::__cxx11::basic_string, std::allocator >*) /usr/games/crawl-0.34(_Z15is_useless_itemRK8item_defbb+0x13c) [0x5efa191bfa3c]: is_useless_item(item_def const&, bool, bool) /usr/games/crawl-0.34(_Z17newgame_make_item17object_class_typeiiiib+0x1e6) [0x5efa19437846]: newgame_make_item(object_class_type, int, int, int, int, bool) /usr/games/crawl-0.34(_Z17give_items_skillsRK11newgame_def+0xf4) [0x5efa19437e64]: give_items_skills(newgame_def const&) /usr/games/crawl-0.34(_Z10setup_gameRK11newgame_defb+0x2c1) [0x5efa1943c081]: setup_game(newgame_def const&, bool) /usr/games/crawl-0.34(_Z12startup_stepv+0x988) [0x5efa195ccbf8]: startup_step() /usr/games/crawl-0.34(+0xcc36cd) [0x5efa197516cd]: /usr/games/crawl-0.34(main+0x1f7) [0x5efa18eb5317]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x7178476280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x717847628189]: /usr/games/crawl-0.34(_start+0x25) [0x5efa18eb5e05]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000071784770fbf7 in __GI___wait4 (pid=1547539, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000071784770fbf7 in __GI___wait4 (pid=1547539, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005efa18f83fcc in call_gdb (file=0x7178477ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1547528\000\000\000\000\000" #2 0x00005efa18f91b98 in do_crash_dump () at dbg-asrt.cc:673 t = 1776825412 dir = "/dgldir/morgue/erf/" name = "/dgldir/morgue/erf/crash-erf-20260422-023652.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7178477ff6c0 <_IO_2_1_stderr_> #3 0x00005efa18f83dfa in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00005efa191c4402 in basic_hands_reqd (item=..., size=SIZE_MEDIUM) at item-prop.cc:1788 wpn_type = #6 0x00005efa18ee9be4 in actor::hands_reqd (this=, item=..., base=) at actor.cc:56 No locals. #7 0x00005efa19471f0d in player::hands_reqd (this=, item=..., base=base@entry=false) at player-act.cc:345 No locals. #8 0x00005efa191c921e in get_all_item_slots (item=...) at item-prop.cc:3042 No locals. #9 0x00005efa194753bc in can_equip_item (item=..., include_form=include_form@entry=false, veto_reason=veto_reason@entry=0x0) at player-equip.cc:472 slots = std::vector of length 0, capacity 35181463612636 #10 0x00005efa191bfa3c in is_useless_item (item=..., temp=, ident=) at item-name.cc:3309 No locals. #11 0x00005efa19437846 in newgame_make_item (base=base@entry=OBJ_WEAPONS, sub_type=62, qty=qty@entry=1, plus=plus@entry=0, force_ego=force_ego@entry=0, force_tutorial=force_tutorial@entry=false) at ng-setup.cc:166 category = slot = start = end = item = #12 0x00005efa19437e64 in give_items_skills (ng=...) at ng-setup.cc:299 No locals. #13 0x00005efa1943c081 in _setup_generic (normal_dungeon_setup=true, ng=...) at ng-setup.cc:556 no_more = dj_rng = {current = {state_ = 104427841548800, inc_ = 37, count_ = 1}, previous = 0x7ffd4a90b668, previous_main = rng::GAMEPLAY} no_more = dj_rng = i = item = wpn = item = __for_range = __for_begin = __for_end = talisman = item = __for_range = __for_begin = __for_end = #14 setup_game (ng=..., normal_dungeon_setup=normal_dungeon_setup@entry=true) at ng-setup.cc:414 No locals. #15 0x00005efa195ccbf8 in startup_step () at startup.cc:1108 choice = {name = "erf", type = GAME_TYPE_NORMAL, filename = "", seed = 0, pregenerate = false, map = "", arena_teams = "", allowed_combos = std::vector of length 0, capacity 0, allowed_species = std::vector of length 1, capacity 1 = {SP_RANDOM}, allowed_jobs = std::vector of length 1, capacity 1 = {JOB_RANDOM}, allowed_weapons = std::vector of length 1, capacity 1 = {WPN_SHORT_SWORD}, species = SP_RANDOM, job = JOB_RANDOM, weapon = WPN_RANDOM, fully_random = true} defaults = {name = "", type = GAME_TYPE_NORMAL, filename = "", seed = 0, pregenerate = false, map = "", arena_teams = "", allowed_combos = std::vector of length 0, capacity 0, allowed_species = std::vector of length 1, capacity 1 = {SP_RANDOM}, allowed_jobs = std::vector of length 1, capacity 1 = {JOB_RANDOM}, allowed_weapons = std::vector of length 1, capacity 1 = {WPN_SHORT_SWORD}, species = SP_RANDOM, job = JOB_RANDOM, weapon = WPN_SHORT_SWORD, fully_random = true} newchar = false ng = {name = "erf", type = GAME_TYPE_NORMAL, filename = "", seed = 0, pregenerate = false, map = "", arena_teams = "", allowed_combos = std::vector of length 0, capacity 0, allowed_species = std::vector of length 0, capacity 0, allowed_jobs = std::vector of length 0, capacity 0, allowed_weapons = std::vector of length 0, capacity 0, species = SP_HUMAN, job = JOB_GLADIATOR, weapon = WPN_RANDOM, fully_random = false} #16 0x00005efa197516cd in _launch_game () at main.cc:425 game_start = ccon = #17 0x00005efa18eb5317 in _launch_game_loop () at main.cc:397 game_ended = false game_ended = ge = fe = #18 main (argc=12, argv=0x7ffd4a90c1b8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe =