Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5232311072704566342 2 erium the Skirmisher (level 1, 13/13 HPs) Began as a Gnoll Wanderer on July 15, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (97 turns). erium the Skirmisher (Gnoll Wanderer) Turns: 97, Time: 00:00:20 Health: 13/13 AC: 7 Str: 13 XL: 1 Next: 30% Magic: 4/4 EV: 8 Int: 11 God: Gold: 10 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . (100%) a - +2 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) Missiles c - a throwing net Armour b - a +0 scale mail (worn) Scrolls b - 2 scrolls of blinking Potions d - a potion of magic {unknown} Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 8.4 Ranged Weapons + Level 0.0 Throwing + Level 4.4 Armour + Level 2.3 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Forgecraft + Level 3.6 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.1 Invocations + Level 0.0 Evocations + Level 0.0 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 20% 2x1d5 47% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 4% 2d5 75% 1 Volatile Blastmotes Fire/Tloc 10% 2d10 85% 3 Frozen Ramparts Ice 2% 1d1 98% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You pick up a parchment of Kiss of Death and begin reading... You add the spell Kiss of Death to your library. There is a dry fountain here. You now have 10 gold pieces. You open the door. You encounter a hobgoblin. The hobgoblin shouts! A hobgoblin is nearby! A hobgoblin is nearby! Casting: Foxfire (safe; 50% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You miscast Foxfire. Nothing appears to happen. Casting: Foxfire (safe; 50% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 50% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You miscast Foxfire. Nothing appears to happen. The foxfire burns the hobgoblin. The hobgoblin is heavily wounded. The foxfire burns the hobgoblin. You kill the hobgoblin! Casting: Foxfire (safe; 50% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You miscast Foxfire. Nothing appears to happen. Your magical contamination has completely faded away. Magic restored. There is an open door here. You see here a hobgoblin corpse. A malevolent force fills the Dungeon... and a teleportation trap spontaneously manifests! You are hurled through space towards a monster! You encounter a bat. Found a short sword. A bat is nearby! A bat is nearby! The bat hits you but does no damage. The bat barely misses you. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #). #.# ##.## #...# ###...##### ###.........# ...........#.# ...#....@....# # ###...##.## #...# .# ∆ ############### #.............##### ∆ .......⌠..........### #...⌠.................⌠...## ........⌠.........⌠........## .............(..............# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | erium the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | erium set off with the following items: a +2 sling, a +0 | scale mail, a scroll of blinking; and the following spell | memorised: Foxfire; and the following spells available to | memorise: Volatile Blastmotes. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 97 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_ring, serial_shops, nicolae_shop_mannequins Action || total ---------------------------++------- Fire: Sling || 1 Cast: Foxfire || 1 Armour: Scale mail || 1 Dodge: Dodged || 1