Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 10284551525403731468 7 etechwiztv the Magician (level 2, 0/4 HPs) Began as a Djinni Air Elementalist on Aug 18, 2025. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:28 (233 turns). etechwiztv the Magician (Djinni Air Elementalist) Turns: 233, Time: 00:02:28 Health: 0/4 AC: 0 Str: 7 XL: 2 Next: 10% Gold: 14 EV: 13 Int: 16 God: SH: 0 Dex: 13 rFire + + + - Mandibles rCold x . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois ∞ (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.20/turn %: infuse magic (-1 HP) @: scarab-form, flying A: sun companion, searing attack, fire wizardry, flying, reduced hp, poison vulnerability, sickness immunity, small, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Begin Untransformation You were on level 1 of the Dungeon. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe (melded) Scrolls d - a scroll of identify {unknown} Potions b - a potion of curing {unknown} Talismans c - a scarab talisman (active) Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Forgecraft + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 4% 1 b - Static Discharge Conj/Air 24% 3-4/arc 8% 2 c - Swiftness Air 12% N/A 14% 3 d - Airstrike Air 6% 2d(1-17) 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. You are flying. Your maximum health is decreased, since you lack skill for your form. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a scarab talisman. c - a scarab talisman You begin transforming. You continue transforming. x3 You turn into a gleaming scarab beetle. Your +0 robe melds into your body. A tiny sun coalesces beside you. You see here a hobgoblin corpse. You swap places. You swap places. You can't equip that in your current form. Okay, then. You swap places. d - a scroll labelled ISOLIRGHUREE You reach down and open the door. You reach down and open the door. There is an open door here. Found a scarab talisman. A bat comes into view. You see here a scarab talisman. You swap places. The helpless bat fails to defend itself. You hit the bat but do no damage. Your solar ember glows brighter. The bat hits you. The bat barely misses you. The bat barely misses you. The bat hits your solar ember but does no damage. The bat hits you. You closely miss the bat. The bat hits you. The bat closely misses you. You are too injured to fight recklessly! You closely miss the bat. The bat closely misses you. The bat barely misses you. You closely miss the bat. The bat hits you. You closely miss the bat. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. You barely miss the bat. Your solar ember glows brighter. The bat misses you. You completely miss the bat. The bat closely misses you. The bat hits you. You die... ....#.#.#........# .##.#.#.#####.####### ....#.#.............. ###.#.#######........ ....#.# #......#### ###.#.# #......# ....#.# #......### ...##.#####....*...# ...*.....####+##B..# ...###........##b..# ...+..........###### ...##.........# ..............# .......)......# .......†......# .....##.......# ###'###.......# You could see a bat and a friendly solar ember (minion, charged). Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | etechwiztv the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | etechwiztv set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 101 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 233 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_basic Skill XL: | | ---------------+-+----- Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Forgecraft | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Dodging | | 2.3 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Shock || 14 Stab: Sleeping || 1 Armour: Robe || 1 Skin || 6 Dodge: Dodged || 11 Form: Scarab || 1