Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5120503645198942573 (custom seed) 0 ethanielbeckington the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on June 9, 2025. Got out of the dungeon alive. The game lasted 00:01:30 (161 turns). ethanielbeckington the Magician (Djinni Conjurer) Turns: 161, Time: 00:01:31 Health: 15/15 AC: 5 Str: 6 XL: 1 Next: 11% Gold: 15 EV: 11 Int: 29 God: SH: 0 Dex: 17 rFire + + + c - +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rCold + . . (no offhand) rNeg + + . a - +0 robe rPois ∞ d - +0 hat "Jelagul" {rPois Int+3 Dex+6} rElec + (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... b - ring of the Furies {rC+ rN++ Will- Int+7} Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons c - the +3 Elemental Staff (weapon) {ele, rElec rF+ rC+ AC+3} (You acquired it on level 1 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). Armour a - a +0 robe (worn) d - the +0 hat "Jelagul" (worn) {rPois Int+3 Dex+6} (You acquired it on level 1 of the Dungeon) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). Jewellery b - the ring of the Furies (worn) {rC+ rN++ Will- Int+7} (You acquired it on level 1 of the Dungeon) [ring of positive energy] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Int+7: It affects your intelligence (+7). Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! This is a scroll of acquirement! Something appears before you! Something appears before you! Something appears before you! b - the ring of the Furies {rC+ rN++ Will- Int+7} Things that are here: the +0 hat "Jelagul" {rPois Int+3 Dex+6}; the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} You feel clever. b - the ring of the Furies (worn) {rC+ rN++ Will- Int+7} Things that are here: the +0 hat "Jelagul" {rPois Int+3 Dex+6}; the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} c - the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} d - the +0 hat "Jelagul" {rPois Int+3 Dex+6} c - the +3 Elemental Staff (weapon) {ele, rElec rF+ rC+ AC+3} You start putting on your armour. You continue putting on the +0 hat "Jelagul" {rPois Int+3 Dex+6}. x5 You finish putting on the +0 hat "Jelagul" {rPois Int+3 Dex+6}. You feel clever. You feel agile. You need no library to learn spells. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! ##### #...# #...# #...# ######'## #...#...# +.@.#...# #...#...# ##+#######'###'## #...#...#...#...# #...#...'...#...# #...#...#...#...#.... ##'#######'###'##.#.. #...#...#...#...#.#.#..# #...'...'...'.⌠.#.#.#..##.# There were no monsters in sight! Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ethanielbeckington the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | ethanielbeckington set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 128 | D:1 | Identified 3 scrolls of acquirement 128 | D:1 | Acquired the ring of the Furies {rC+ rN++ Will- Int+7} 129 | D:1 | Acquired the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} 129 | D:1 | Found the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} 130 | D:1 | Acquired the +0 hat "Jelagul" {rPois Int+3 Dex+6} 161 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 2 Use: Scroll || 3