Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5120503645198942573 (custom seed) 6 ethanielbeckington the Firebug (level 1, 13/13 HPs) Began as a Gnoll Fire Elementalist on June 9, 2025. Got out of the dungeon alive. The game lasted 00:03:25 (759 turns). ethanielbeckington the Firebug (GnFE) Turns: 759, Time: 00:03:25 Health: 13/13 AC: 3 Str: 7 XL: 1 Next: 90% Magic: 14/14 EV: 12 Int: 22 God: Gold: 68 SH: 0 Dex: 12 Spells: 8/9 levels left rFire x . . d - +9 executioner's axe of Dovasyss {freeze, rF- MP+8 Int+6} rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec + g - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring "Xytus" {Fly rElec Int+2 Slay+3} HPRegen 0.22/turn (no ring) MPRegen 0.14/turn %: no passive effects @: flying A: fangs 1, treasure sense, distributed training a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons d - the +9 executioner's axe of Dovasyss (weapon) {freeze, rF- MP+8 Int+6} (You acquired it on level 1 of the Dungeon) rF-: It makes you vulnerable to fire. MP+8: It affects your magic capacity (+8). Int+6: It affects your intelligence (+6). Armour a - a +0 robe (worn) g - a +0 cloak (worn) Jewellery c - the ring "Xytus" (worn) {Fly rElec Int+2 Slay+3} (You acquired it on level 1 of the Dungeon) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). e - the ring of Symmetry {^Drain rC+ AC+4 Dex+6 SInv} (You acquired it on level 1 of the Dungeon) [ring of protection] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. AC+4: It affects your AC (+4). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. Scrolls f - a scroll of teleportation {unknown} i - a scroll of noise {unknown} Potions b - a potion of magic h - a potion of might {unknown} Skills: + Level 0.2 Fighting + Level 0.2 Short Blades + Level 0.2 Long Blades + Level 0.2 Axes + Level 0.2 Maces & Flails + Level 0.2 Polearms + Level 0.2 Staves + Level 0.2 Ranged Weapons + Level 0.2 Throwing + Level 0.2 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.2 Shields + Level 0.2 Unarmed Combat + Level 4.9 Spellcasting + Level 2.0 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Forgecraft + Level 5.3 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Alchemy + Level 0.3 Invocations + Level 0.2 Evocations + Level 0.2 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 84% 2x1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 56% 2d7 1% 2 Inner Flame Hex/Fire 17% N/A 10% 3 Volatile Blastmotes Fire/Tloc 34% 2d12 10% 3 Flame Wave Conj/Fire 21% 2d8 22% 4 Passwall Erth 6% N/A 28% 3 Petrify Alch/Erth 6% N/A 67% 4 Summon Seismosaurus Egg Summ/Erth 6% N/A 67% 4 Forge Monarch Bomb Fire/Frge 8% 4d7 99% 6 Bombard Conj/Erth 5% 9d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You now have 61 gold pieces (gained 11). You reach down and open the door. h - a bubbling pink potion i - a scroll labelled SAAGHI BOILINEANY You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. There is a dry fountain here. You reach down and open the door. There is a dry fountain here. There is an open door here. There is an open door here. There is an open door here. Key pressed, stopping explore. A goblin comes into view. It is wielding a +0 dagger. You see here 7 gold pieces. A goblin is nearby! A goblin is nearby! You see here 7 gold pieces. The helpless goblin fails to defend itself. You slice the goblin!! You freeze the goblin. You kill the goblin! You now have 68 gold pieces (gained 7). There is a stone staircase leading down here. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. You see here a ball python skeleton. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! ...#########.# #.......## ...'.........# #...###..# ...#####'##############.# #### #...#...#...#...#.# #...'.⌠.'...#...#.# #.÷.#...#...#...#.# ##'###########'##.# # #...#...#...#...#.# # #...#...'.@.#...#.# # #...#...#...#...#.# # ##'#######'###'##.# # #...#...#...#...#.######### # #...#...'...#...#.........# # #...#...#...#...#......##.# # ##'#######'###'##.#....##.# # #...#...#...#...#.#.#..##.# ## #...'...'...'.⌠.#.#.#..##.# There were no monsters in sight! Vanquished Creatures 3 ball pythons (D:1) 2 endoplasms (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ethanielbeckington the Gnoll Fire Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 128 | D:1 | Identified 3 scrolls of acquirement 128 | D:1 | Acquired the Opusculum on Structural Terra Firma 129 | D:1 | Acquired the ring "Xytus" {Fly rElec Int+2 Slay+3} 130 | D:1 | Acquired the +9 executioner's axe of Dovasyss {freeze, rF- | MP+8 Int+6} 194 | D:1 | Acquired the ring of Symmetry {^Drain rC+ AC+4 Dex+6 SInv} 759 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Fighting | | 0.2 Short Blades | | 0.2 Long Blades | | 0.2 Axes | | 0.2 Maces & Flails | | 0.2 Polearms | | 0.2 Staves | | 0.2 Ranged Weapons | | 0.2 Throwing | | 0.2 Armour | | 0.2 Dodging | | 4.4 Stealth | | 4.0 Shields | | 0.2 Unarmed Combat | | 0.2 Spellcasting | | 4.9 Hexes | | 0.1 Summonings | | 0.1 Necromancy | | 0.1 Translocations | | 0.1 Forgecraft | | 0.1 Fire Magic | | 5.3 Ice Magic | | 0.1 Air Magic | | 0.1 Earth Magic | | 0.1 Alchemy | | 0.1 Invocations | | 0.3 Evocations | | 0.2 Shapeshifting | | 0.2 Action || total ---------------------------++------- Melee: Executioner's axe || 8 Unarmed || 1 Bite || 1 Cast: Foxfire || 1 Use: Scroll || 4 Stab: Sleeping || 3 Armour: Robe || 3 Dodge: Dodged || 1