Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 18446744073709551615 (custom seed) 0 ethanielbeckington the Magician (level 1, 12/15 HPs) Began as a Djinni Conjurer on June 10, 2025. Got out of the dungeon alive. The game lasted 00:00:06 (26 turns). ethanielbeckington the Magician (Djinni Conjurer) Turns: 26, Time: 00:00:07 Health: 12/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 9 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, ethanielbeckington the Djinni Conjurer. Game seed: 18446744073709551615 (custom seed) Press ? for a list of commands and other information. Found 6 boomerangs and 18 gold pieces. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You now have 9 gold pieces. Found a stone staircase leading down. There is a staircase leading out of the dungeon here. A ball python comes into view. The ball python hisses angrily. A bat comes into view. You see here 9 gold pieces. The ball python bites you. The ball python bites you but does no damage. The ball python misses you. The bat barely misses you. The bat hits you but does no damage. The ball python bites you. The ball python barely misses you. The ball python bites you. The ball python grabs you. The ball python constricts you. You escape the ball python's grasp. The bat closely misses you. There is a staircase leading out of the dungeon here. The bat closely misses you. You have escaped! .b... ##...### ......#......# ..#...#.$....# .............## ..#...#.......## #...#........## #.. #.⌠...⌠...# .....#...S...#.# #####...b.@.....# #........(#.# ##..⌠...⌠.#.# #.#.....## #.....### #...... #....... #........ ........... You could see a bat and a ball python. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ethanielbeckington the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | ethanielbeckington set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 26 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_rooms, minivault_4, minmay_statues_item Action || total ---------------------------++------- Armour: Robe || 6 Dodge: Dodged || 5