Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5120503645198942573 (custom seed) 4 ethanielbeckington the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on June 10, 2025. Got out of the dungeon alive. The game lasted 00:01:58 (343 turns). ethanielbeckington the Magician (Djinni Conjurer) Turns: 343, Time: 00:01:59 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 66% Gold: 3785 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . c - +9 staff of Olgreb {rPois∞} rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke the Staff of Olgreb You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3785 gold pieces. Inventory: Hand Weapons c - the +9 staff of Olgreb (weapon) {rPois∞} (You acquired it on level 1 of the Dungeon) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. Armour a - a +0 robe (worn) Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Forgecraft + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 12% 3d9 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You begin to radiate toxic energy. The endoplasm quivers. The endoplasm is poisoned. Your toxic radiance grows in intensity. You kill the endoplasm! Your toxic aura wanes. HP restored. You reach down and open the door. There is an open door here. A ball python comes into view. A ball python is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) Okay, then. You begin to radiate toxic energy. The ball python hisses angrily. The ball python is poisoned. The ball python looks even sicker. Your toxic radiance grows in intensity. You kill the ball python! Your toxic radiance grows in intensity. * * * LOW HITPOINT WARNING * * * You don't have enough health at the moment. Found a stone staircase leading down. Your toxic aura wanes. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! ...#########.# ...'.........# ...#####'##### ##### #### #†..# #...# #...+ #...# #...# #...# ##'###########'## #...#...#...#...# #...#...'.@.#...# #...#...#...#...# ##'#######'###'## #...#...#...#...# #...#...'...#...# #...#...#...#...#.... ##'#######'###'##.#.. #...#...#...#...#.#.#..# #...'...'...'.⌠.#.#.#..##.# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 ball pythons (D:1) A kobold (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ethanielbeckington the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | ethanielbeckington set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 202 | D:1 | Identified 4 scrolls of acquirement 202 | D:1 | Acquired the +9 staff of Olgreb {rPois∞} 202 | D:1 | Found the +9 staff of Olgreb {rPois∞} 209 | D:1 | Acquired 1336 gold pieces 210 | D:1 | Acquired 1118 gold pieces 211 | D:1 | Acquired 1316 gold pieces 343 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 3 Ability: Evoke the Staff o || 5 Use: Scroll || 4