Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5120503645198942573 (custom seed) 2 ethanielbeckington the Magician (level 1, 15/15 HPs) Began as a Djinni Fire Elementalist on June 10, 2025. Got out of the dungeon alive. The game lasted 00:02:17 (305 turns). ethanielbeckington the Magician (DjFE) Turns: 305, Time: 00:02:17 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 44% Gold: 878 EV: 11 Int: 24 God: SH: 0 Dex: 18 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . b - amulet "Boqintol" {Faith +Blink Regen+} Will +.... c - ring "Xemep" {^Contam Will+ Int+8 Dex+5} Stlth ++ (no ring) HPRegen 1.02/turn %: faith @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Blink You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 878 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - the amulet "Boqintol" (worn) {Faith +Blink Regen+} (You acquired it on level 1 of the Dungeon) [amulet of faith] Faith: It allows you to gain divine favour quickly. +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. c - the ring "Xemep" (worn) {^Contam Will+ Int+8 Dex+5} (You acquired it on level 1 of the Dungeon) [ring of intelligence] ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Int+8: It affects your intelligence (+8). Dex+5: It affects your dexterity (+5). Talismans d - the hive talisman of the Farrier {rF+ Int+5 Dex+3} (You acquired it on level 1 of the Dungeon) [hive talisman] rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). Skills: + Level 2.2 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 72% 2x1d7 3% 1 b - Scorch Fire 36% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 36% 2d13 10% 3 d - Inner Flame Hex/Fire 18% N/A 10% 3 e - Flame Wave Conj/Fire 18% 2d7 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The amulet "Boqintol" throbs as it attunes itself to your uninjured body. You feel clever. You feel agile. You feel a build-up of mutagenic energy. You feel clever. c - the ring "Xemep" (worn) {^Contam Will+ Int+8 Dex+5} You conjure some foxfire! Your foxfire dissipates! Your foxfire dissipates. You begin transforming. You continue transforming. x3 You turn into a living hive. Your +0 robe melds into your body. You feel clever. You feel agile. Okay, then. You drop the hive talisman of the Farrier {rF+ Int+5 Dex+3}. You see here the hive talisman of the Farrier {rF+ Int+5 Dex+3}. d - the hive talisman of the Farrier {rF+ Int+5 Dex+3} Found a cloak. You begin untransforming. You continue untransforming. x3 Your transformation has ended. Your +0 robe unmelds from your body. Attack: -) Nothing wielded Press: ? - help, Dir - move target Okay, then. You start resting. HP restored. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! ...#########.# ...'.........# ...#####'###### ##### #### #...#...# #...# #...'.⌠.+ #...# #...#...# #...# ##'###########'## #...# #...#...# #...# +.@.#...# #...# #...#...# ##'#######'###'## #...#...#...#...# #...#...'...#...# #...#...#...#...#.... ##'#######'###'##.#.. #...#...#...#...#.#.#..# #...'...'...'.⌠.#.#.#..##.# There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) A kobold (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ethanielbeckington the Djinni Fire Elementalist began the | quest for the Orb. 0 | D:1 | ethanielbeckington set off with the following spells | memorised: Foxfire, Scorch, Volatile Blastmotes, Inner | Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 202 | D:1 | Identified 4 scrolls of acquirement 202 | D:1 | Acquired the ring "Xemep" {^Contam Will+ Int+8 Dex+5} 203 | D:1 | Acquired 863 gold pieces 204 | D:1 | Acquired the hive talisman of the Farrier {rF+ Int+5 Dex+3} 205 | D:1 | Acquired the amulet "Boqintol" {Faith +Blink Regen+} 305 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.2 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Foxfire || 6 Use: Scroll || 4 Form: || 1 Hive || 1