Seeded DCSS version 0.31.0-36-g616b6255a0 (webtiles) character file. Game seed: 5597783898725594167 (custom seed) 44 ethanielbeckington the Magician (level 3, 25/25 HPs) Began as a Djinni Conjurer on July 10, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:05 (621 turns). ethanielbeckington the Magician (Djinni Conjurer) Turns: 621, Time: 00:02:05 Health: 25/25 AC: 2 Str: 6 XL: 3 Next: 85% Gold: 20 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire Scrolls d - a scroll of identify {unknown} Potions c - 2 potions of might {unknown} Skills: + Level 3.2 Dodging + Level 2.4 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 28% 4 e - Necrotise Necr 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is severely wounded. A goblin is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! A kobold comes into view. It is wielding a +0 whip. The kobold shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip and quivering stones (100% to hit) The magic dart hits the kobold. You kill the kobold! Unknown command. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the goblin. You kill the goblin! Found Haetuur's Assorted Antiques. Things that are here: a +0 whip; 5 stones; a kobold corpse Things that are here: a +0 club; a goblin corpse d - a scroll labelled LAGOGIBLEGGO There is an entrance to Haetuur's Assorted Antiques here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#####.##...## #..#.#... #...)#..### #....#8≈≈ #####)....## #....#### #..≈≈≈..# #....# #.≈≈≈≈≈.# ####.# #.≈≈≈≈≈.# #.# #.≈≈≈≈≈.# #.# #..≈≈≈..# #.# ##..@..## #.# ####### There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs A bat (D:1) 5 endoplasms 2 giant cockroaches (D:2) 2 goblins (D:1) 4 hobgoblins 2 jackals (D:1) A quokka (D:2) 3 ball pythons 3 kobolds A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ethanielbeckington the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | ethanielbeckington set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 81 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 90 | D:1 | You are sucked into a shaft and drop 1 floor! 395 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 395 | D:2 | Learned a level 1 spell: Necrotise 608 | D:1 | Found Haetuur's Assorted Antiques. 621 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_ring, serial_shops, nicolae_lakefront_shop, shapermc_ecumenical_altar_totnotflames, minmay_misc_feat_encased D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.2 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 68 Armour: Robe || 7 Dodge: Dodged || 8