Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 7305447699181465422 483 eversionimpulse the Conjurer (level 6, -4/51 HPs) Began as a Revenant Conjurer on Feb 10, 2026. Splashed by a jelly's acid (9 damage) ... on level 4 of the Dungeon. The game lasted 00:08:46 (3770 turns). eversionimpulse the Conjurer (Revenant Conjurer) Turns: 3770, Time: 00:08:46 Health: -4/51 AC: -2 Str: 12 XL: 6 Next: 88% Magic: 5/10 EV: 11 Int: 18 God: Gold: 201 SH: 0 Dex: 19 Spells: 5/12 levels left rFire . . . (100%) h - +0 hand axe rCold + . . (50%) (no offhand) rNeg + + + (0%) c - +0 leather armour {Will+} rPois ∞ (0%) l - +0 helmet rElec . (100%) j - +0 cloak rCorr . (100%) i - +0 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ e - +6 ring of dexterity HPRegen 0.28/turn k - +6 ring of dexterity MPRegen 0.12/turn %: no passive effects @: about to teleport, corroded (-8) A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 201 gold pieces. Inventory: Hand Weapons d - a +0 whip (You took it off a kobold on level 1 of the Dungeon) f - a +0 flail (You found it on level 1 of the Dungeon) h - a +0 hand axe (weapon) (You found it on level 2 of the Dungeon) Armour a - a +0 robe c - a +0 leather armour of willpower (worn) (You found it on level 1 of the Dungeon) g - a +0 plate armour (You found it on level 2 of the Dungeon) i - a +0 pair of gloves (worn) (You found it on level 2 of the Dungeon) j - a +0 cloak (worn) (You found it on level 3 of the Dungeon) l - a +0 helmet (worn) (You found it on level 4 of the Dungeon) Magical Staves b - a staff of air (You found it on level 1 of the Dungeon) Jewellery e - a +6 ring of dexterity (worn) (You found it on level 1 of the Dungeon) k - a +6 ring of dexterity (worn) (You found it on level 4 of the Dungeon) Scrolls t - 5 scrolls of teleportation V - 3 scrolls of vulnerability {!r!r} p - a scroll of poison Potions g - a potion of magic M - a potion of mutation e - 2 potions of enlightenment h - a potion of haste Skills: + Level 3.4 Fighting * Level 3.5 Axes - Level 1.7 Dodging - Level 2.1 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Poisonous Vapours Alch/Air 12% 1d1 21% 1 c - Searing Ray Conj 40% 2d5 4% 2 d - Shock Conj/Air 44% 1d5 8% 1 e - Momentum Strike Conj/Tloc 22% 3d8 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 44% 2x1d6 8% 1 Stone Arrow Conj/Erth 22% 3d8 22% 3 Construct Spike Launche Frge 6% 2d3 30% 2 Inner Flame Hex/Fire 3% N/A 52% 3 Fulminant Prism Conj/Alch 5% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 58% 4 Forge Lightning Spire Air/Frge 3% 3d4 89% 4 Leda's Liquefaction Alch/Erth 1% N/A 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 1 runed translucent door, Crazy Yiuf, Duvessa Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History You encounter Crazy Yiuf the Enlightened. He is wielding a +2 quarterstaff of chaos. Crazy Yiuf shouts! Found a stone staircase leading down. You see here an adder skeleton {=k}. You see here a quokka skeleton {=k}. Found a stone staircase leading up. Found a ring mail. e - 2 potions of enlightenment (gained 1) Found a ring mail. You encounter a hobgoblin. The hobgoblin shouts! The hobgoblin closely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin but does no damage. You closely miss the hobgoblin. The hobgoblin barely misses you. You now have 9/10 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 8/10 mp. Found a wand of warping (7). MP restored: 10 You encounter a scorpion and a jelly. Spoiler Alert: The jelly (asleep) can corrode equipment in melee! Spoiler Alert: The jelly (asleep) can corrode equipment in melee! Spoiler Alert: The jelly (asleep) can corrode equipment in melee! Spoiler Alert: The jelly can corrode equipment in melee! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. You now have 9/10 mp. Spoiler Alert: The jelly can corrode equipment in melee! The scorpion stings you. You take 1 damage, and have 50/51 hp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. You hit the scorpion but do no damage. The scorpion is moderately wounded. The scorpion stings you. You take 4 damage, and have 46/51 hp. You now have 8/10 mp. Spoiler Alert: The jelly can corrode equipment in melee! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. You hit the scorpion but do no damage. The scorpion is moderately wounded. The scorpion closely misses you. You now have 7/10 mp. Spoiler Alert: The jelly can corrode equipment in melee! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is heavily wounded. You hit the jelly. Your hands burn! The acid corrodes you! The jelly is lightly wounded. You closely miss the scorpion. The scorpion stings you. The jelly hits you. You are splashed with acid! The acid corrodes you! You take 15 damage, and have 32/51 hp. MASSIVE DAMAGE!! You now have 6/10 mp. Spoiler Alert: The jelly can corrode equipment in melee! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (heavily wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is heavily wounded. You hit the jelly but do no damage. Your hands burn! The jelly is lightly wounded. You hit the scorpion but do no damage. The scorpion stings you! The jelly barely misses you. The scorpion stings you. You take 16 damage, and have 16/51 hp. MASSIVE DAMAGE!! You now have 5/10 mp. Spoiler Alert: The jelly can corrode equipment in melee! You feel better. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 12/51 hp. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... ##..# #.... ##...## #..... ##.....## #.../.. #.......# ....... #.......## ....... .........## ....... ......##..# ##....... ....)###..#######J....... ...........##...@s....... )...............##....... ...........#.....#....... .........[###....#####... ...........##.....# ## ...........###....## ...........# #..)..# ...........# ##....# .....)....## #....## You could see a scorpion and a jelly. Vanquished Creatures Grinder (D:3) A black bear (D:4) 2 bombardier beetles (D:4) Ijyb (D:4) A clockroach (D:3) 3 adders A ribbon worm (D:2) 4 dart slugs 4 orcs (D:3) 7 endoplasms 5 hobgoblins 4 quokkas 4 ball pythons 3 bats 2 frilled lizards 6 goblins (D:1) 4 kobolds 3 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eversionimpulse the Revenant Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 403 | D:1 | Reached skill level 1 in Fighting 403 | D:1 | Reached XP level 2. HP: 23/23 MP: 1/5 1219 | D:2 | Learned a level 1 spell: Poisonous Vapours 1219 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1219 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/6 1294 | D:2 | Learned a level 2 spell: Searing Ray 1516 | D:2 | Reached skill level 4 in Conjurations 2259 | D:3 | Reached skill level 2 in Fighting 2259 | D:3 | Reached skill level 1 in Axes 2259 | D:3 | Reached XP level 4. HP: 35/36 MP: 0/7 2429 | D:3 | Encountered Grinder 2443 | D:3 | HP: 8/36 [orc/+0 club (4)] 2448 | D:3 | HP: 3/36 [orc/+0 club (2)] 2451 | D:3 | HP: 1/36 [orc/+0 club (3)] 2452 | D:3 | Paralysed by Grinder for 4.5 turns 2457 | D:3 | Killed Grinder 2458 | D:3 | Reached skill level 2 in Axes 2458 | D:3 | Reached skill level 3 in Spellcasting 2458 | D:3 | Reached XP level 5. HP: 9/44 MP: 1/8 2458 | D:3 | Reached XP level 6. HP: 10/50 MP: 1/9 2826 | D:3 | Reached skill level 3 in Fighting 2984 | D:4 | Reached skill level 3 in Axes 3140 | D:4 | Encountered Ijyb 3150 | D:4 | Killed Ijyb 3233 | D:4 | Learned a level 1 spell: Shock 3275 | D:4 | Learned a level 2 spell: Momentum Strike 3306 | D:4 | Encountered Duvessa 3507 | D:4 | Encountered Crazy Yiuf 3769 | D:4 | HP: 12/51 [scorpion (1)] 3770 | D:4 | HP: 5/51 [jelly (3)] 3770 | D:4 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic, minmay_misc_feat_five, grunt_decor_resistance D:2: layout_basic D:3: layout_loops_ring, uniq_grinder D:4: layout_cave_pods, nicolae_okawaru_hey_there's_oka_statue_tiles, uniq_crazy_yiuf_cottage, uniq_ijyb, uniq_duvessa Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.4 Conjurations | 4 | 4.7 Axes | 1 2 3 | 3.5 Spellcasting | 3 | 3.6 Dodging | | 1.7 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Spellclaws | 36 | 40 || 76 Normal | 30 | 19 || 49 Melee: Staff | 22 | || 22 Unarmed | 2 | || 2 Flail | 16 | || 16 Whip | 4 | || 4 Hand axe | 22 | 74 || 96 Cast: Magic Dart | 63 | 57 || 120 Searing Ray | | 1 || 1 Ability: Enkindle | | 1 || 1 Drink: Curing | 1 | 3 || 4 Read: Teleportation | 1 | 1 || 2 Vulnerability | 1 | || 1 Identify | 2 | 2 || 4 Stab: Sleeping | 1 | || 1 Armour: Leather armour | 47 | 58 || 105 Robe | 1 | || 1 Dodge: Dodged | 36 | 29 || 65 Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic, minmay_misc_feat_five, grunt_decor_resistance D:2: layout_basic D:3: layout_loops_ring, uniq_grinder D:4: layout_cave_pods, nicolae_okawaru_hey_there's_oka_statue_tiles, uniq_crazy_yiuf_cottage, uniq_ijyb, uniq_duvessa Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3777 | 3671 | 106 | 212 | 2903 | 4 | 944.2 | Dungeon | 3777 | 3671 | 106 | 212 | 2903 | 4 | 944.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1220 daAuts D:4: 896 daAuts D:1: 875 daAuts D:3: 784 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 172.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 172.8 +-------+-------+-------+-------+-------+----------------------