ewwic Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 3 stones (7, -26, D:1) a +0 scale mail (12, 12, D:1) a hobgoblin corpse (skeletalised by now) (26, 21, D:1) a bat skeleton (30, 6, D:1) a +0 dagger a frilled lizard skeleton (31, -1, D:1) a bat skeleton (31, 6, D:1) a bat skeleton (38, -2, D:1) a +0 club (41, 18, D:1) a +0 plate armour (45, -5, D:1) a +0 leather armour (49, 4, D:1) a +0 chain mail Level 2 of the Dungeon (10, 26, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (12, 7, D:2) a quokka skeleton (13, 6, D:2) a frilled lizard skeleton (18, 0, D:2) a bat skeleton (19, 1, D:2) the felid skeleton of Natasha (21, -9, D:2) a +0 dagger (21, 30, D:2) a +0 club (21, 32, D:2) a +0 dagger a goblin corpse (skeletalised by now) (30, 36, D:2) a bat corpse (skeletalised by now) (34, -11, D:2) a +0 hammer (34, -10, D:2) a +0 hammer (34, -9, D:2) a +0 hammer (35, -10, D:2) a +0 hammer (35, -9, D:2) a +0 hammer (35, -8, D:2) a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (35, -7, D:2) a +0 hammer (36, -11, D:2) a +0 hammer (36, -10, D:2) a +1 hammer of holy wrath (36, -9, D:2) a +0 hammer (36, -6, D:2) a +0 hammer (36, -3, D:2) a +0 hammer (37, -4, D:2) a +0 hammer (37, -2, D:2) a +0 hammer (45, 0, D:2) a ball python skeleton (46, -3, D:2) a +0 hand axe a +0 chain mail (46, 17, D:2) a +0 war axe (47, 9, D:2) a +0 sling (48, 7, D:2) a +0 club a goblin skeleton (58, 6, D:2) a bat corpse (skeletalised by now) (58, 9, D:2) a +0 chain mail Level 3 of the Dungeon (8, -16, D:3) a hobgoblin corpse (skeletalised by now) (8, -15, D:3) a +0 dagger (8, 7, D:3) a +0 ring mail (9, -15, D:3) a +0 dagger a +0 robe a +0 dagger an orc skeleton (24, -22, D:3) a potion of resistance (25, -26, D:3) a +0 club a +0 leather armour (25, -21, D:3) a potion of experience (25, -20, D:3) a scroll of immolation (26, -26, D:3) a throwing net (26, -25, D:3) a +0 club a gnoll corpse (26, -22, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (26, 10, D:3) a +0 club (27, -20, D:3) a potion of enlightenment (28, -22, D:3) 2 scrolls of revelation (30, -1, D:3) a +0 dagger a +0 sling (42, -5, D:3) a +0 hand axe an orc skeleton (44, -21, D:3) a +0 mace a +0 leather armour a +0 dagger (44, -20, D:3) a +0 dagger a +0 scale mail an orc skeleton (45, -20, D:3) a +0 flail a +0 flail (46, -21, D:3) a +0 dagger a stone a kobold skeleton (49, 10, D:3) a bat corpse (skeletalised by now) (53, -4, D:3) a hobgoblin corpse (skeletalised by now)